Might want to be a little more liberal with your capitalization. Also, 'btw' isn't a word.
Originally Posted by world
About the simulator, it doesn't look like its using dual wield specialization, but could you confirm please And to be really difficult, improved WW to reduce cooldown to either 8 or 9 seconds!
Also, to construct a similar simulator for an MS / imp slam build, constraints would be something like this:
After every autoattack, if rage > 15, cast slam (<-- highest priority)
(slam is 0.5 sec cast time, resets swing timer)
Next GCD, use an instant ( This is the only time instants are used )
(if rage >30 use MS, if rage >20 use WW) (cooldowns permitting)
Then wait for next autoattack, and repeat.
Things to watch out for:
Cast battle shout as your first instant, but only recast it in the "instant" slot when both MS and WW are on cooldown, within 10 seconds of it fading.
Possible builds have 3/5 flurry and 5/5 flurry.
Sword spec: Procs off any autoattack or instant, but does not reset autoattack timer.
Glancing rate is still the same, but miss rate for all attacks is now the Specials miss rate.
One other thing to do if possible - implement a customizable delay between the autoattack and slam beginning to cast, to simulate lag.
I hope this doesn't overwhelm you, because if it's possible to construct this, that would be so cool .
yup i found that i removed the DW spec at the last bit .
new version have provide the options for you to specify your talnet .in some way.
well ..full or none
testing is not sufficient .. any error may happen.
For the MS Clone, I will consider it later after i fixed all the fury stuff.
However, why would you use Slam every swing with enough rage? I don't see it any better than using MS.
for my underestanding, MS build DPS normally go MS>WW Slam@65rage right after white swing. True/False?
btw, right now i don't know the effect of the weapon skill and every MS build should have +4 from talent.. I will keep track on the weapon skill thread =)