09/28/07, 10:25 AM
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#1
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Unregistered is awesome.
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Warning for Rounced: Grammar
Post: [Mage] How Can Arcane Damage Work?
User: Rounced
Infraction: Grammar
Points: 0
Administrative Note:
Message to User:
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LOL isn't the way to start a post.
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Original Post:

Originally Posted by Vhad
You suck Rounced, that was rude!
Edit: To say something actually constructive - I disagree, I don't see why a build shouldn't shine particularly with a meta gem of that magnitude, meta gems and MSD in particular is a bit gimmicky and I honestly don't see the problem with it shining for AM. However that doesn't mean arcane is "fine" it just means it's viable under those circumstances and we'll have to live with that untill they figure out what they want arcane to be.
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LOL sorry...
I was just trying to be funny since the thread was getting a bit over the top for a bit there.
Qburt to be blunt, I really see the way the MSD is currently functioning as being a very simple fix to a VERY complex issue. It also is a VERY VERY fun solution to the issue so I really hope that it is intentional. If it's not then I really have no clue how they will fix the Arcane tree except by a complete overhaul of all it's talents to bring AM up the dps of Fire (when the damage tax is removed). That would probably require changing Spellpower to 50% more crit damage and 100% more crit damage for Arcane Spells at the very least which would completely unbalance Arcane Blast with the 2 piece bonus and yadda yadda yadda.
Much more mathematically minded people have shown that with the changes to MSD in regards to AM it now will scale and do similar dps to Deep Fire and Deep Frost (again once the damage tax is removed). Also since it makes it so that 2T5 will not be required to be Arcane spec, it seems to me that this change to the MSD is exactly what Blizzard intended (and Kudos to them for coming up with such an amazingly elegant and simple solution).
The only issue that I see has nothing to do with the MSD and that is that the Lightning Capacitor is scaling too well for a trinket from Karazhan and since (unlike the MSD) it depends on a great deal of randomness to actually get (and since no one will want to have to go back and run Karazhan 9000 times once Wrath is released) and lacking it will certainly hurt anyone who wants to spec Deep Arcane, I really see that getting a bit of a nerf soon. Should be pretty easy to implement one that doesn't completely devalue the trinket though, since even giving it a 1 second cooldown between acquisition of charges would lower its scaling to a proper level without disrupting it's use for other specs and for AoE.
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