This post is rambling, ranting, full of typos and grammatical errors. It is painful to read and contributes little if anything to a discussion that had died down a month ago. Think before you post.
"lack of well-played hunters"
This is not true!
This is a broken class from the begining of the game and as such has been fixed over and over again giving and taking buffing and nerfing and in the end along all those fixes there are exploits and i don't mean cheats just the inteligent player can search and find or discover for himself a ton a different ways to play this class excelent
and i tried to put that in an example ... last night we are an average guild that yesterday killed karathrerass for the first time and last night entering killing hydros, lurker, kartheras and disbanding resulted in me and 2 other hutners in the top 3 of the DMG meter then a Rogue at about 80% of our output and then the ehShamy ... warlocks at about 70~60% of our total dmg output and mages ~50-40%
That is what i have to say hunters being a hard race to raid with ... YES IT IS BUT IT IS WORTH THE EFFORD
The reason why so many don't get it is again in the Broken state of the CLASS and that along woth the fact it is the easiest possible way to play 1+pet vs the world and the best farmer ever ..... atm with Viper aspect i can kill a mob with average drop of 15 silver for it takes me 10 seconds to kill and loot .... not to mention motes, cloth and other valuable things this same mob drops
No other class can do that and that is also the reason why 90% of my guildie healers have a hunter wearing green/blue/epic gear and grinding with them (and the same reason why i am investing primals and other materials in crafting them epic chests, gloves, helms etc.
In the end i believe that the GAP between good and average hunters needs to be big so that the raid leaders will not just take ONE HUTNER BUT TAKE ONE REAL PLAYER !!!
On second hand to make it a little bit more easier and still keep the complication i can only suggest a lowered cast time for a steady shot or a move from 0.5 to 0.1 EndCast time for the Autoshot in order to reduce cliping penalty due to lag/fps and all those speed buffs
And more over to all those that are searching for a good hunter giving the fact that itself some that pretend to be good do not calcualte crit rate as 1.3% extra dmg (with mortal shots but a 1.15% LoL what are you 5-th grade?
I don't want to be on the place of the raid leader or the GM of a guild that has a hutner that thinks Mortal Shots makes a Crit rate hit for 1.15% bonus ... this is a lame hunter with totally messed up Gear ....
Just for you as you probably know AP*Crit and i can not explain it perfectly en english but 5*5 is bigger than 4*6 or 3*7 where the sum is the same ... and in a hunter you have
AP*CRIT*HIT*WEAPON DMG*SPEED*ARMOR PENETRATION ... all thso edifferent aspects of a hunter multyply each other in a different way and make investing in only one of them a total waste where 2*2*2*2*2 is way more than 1*1*1*1*6 )) so to speak
a Mortal shots gives a bonus to Crit at a rate of 1.3 and the MasterMarksman gives AP a 1.1 rate to benefit from it where Lightning Reflexes give you a 1.15% pure power via agility and aBM gives you a 1.3 buff with the speed bonus
If i have managed to explain why investing of ALL hunter abilities rather than one is important then perhaps to those that still don't get will be completely clear why Speed bonuses give a lot more benefit to Marksmans and Survivalists and a lot less to BeastMasters
no tto speak how CRIT is calculated if you have the survivals Slaying and etc.