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Old 11/21/07, 12:03 AM   #1
Kaubel
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Infraction for narayan: Grammar

Post: [Hunter]2.3 Arena changes
User: narayan
Infraction: Grammar
Points: 1

Administrative Note:

Message to User:
Your spelling isn't the best, but English isn't your first language so I can't fault you too much for it. But there's really no excuse for the lack of capitalization and punctuation.
Original Post:
Not a big poster, but thought i'd add by expriences with the 2.3 changes as i come from a slightly different area than most posting it seems..

namely, i'm a pve hunter through and through, and have taken up the hunter (replacing my warrior) since 2.3 in my 5v5 team.... using a 0/43/18 spec for imp traps

whats makes this different is a few simple things:

i have 1 resi item (the medallion) so 20resilience
i have ~2600 -> 2900 rap in 5v5 (depending on BoM) due to pve gear (also means 10k hp)
i only do 5v5, and normally with a warrior, so am basically drawing a direct comparison to the effect this has had on our 5v5 team, which previously ran with 2 MS warriors..

and we normally hover around 1700-1750 points in 5v5 (or did)

Traps:
as expected, waste of time.

arcane shot:
this has made the king of all kiting techniques, namely frost trap (with full entrapment and clever traps) and run in circles... why? because i can get rid of the pesky BoF when it invariably comes, and the deadzone changes just buff this further..

i'm not saying this is some gamebreaking change by far, but i tend to play a role in the group most easily described as "chicken bait"... i don't like to, and where possible i try and hide and get a chance to dps and drain... but all too often the hunter is the target of choice, for all the reasons mentioned in this post previously, we're just that bit easier to lockdown than others..

it does also open up the opportunity to have a warrior and a rogue helplessly chasing you in circles over a frost trap, and to have direct control over keeping them in there via dispelling BoF... added to the deadzone changes meaning you can still effectively slow and drain while doing so...

now i'm sure there's hundreds of teams more than capable of overcoming this (hence our ranking of 1700~), but thats becoming steadily more difficult..

stings buff:
again, waste of time... though given i have imp stings anyway for viper sting, the serpent does at least do some reasonable dmg in the highly rare situation where you wanna use it

aimed:
IF they arn't paying you any attention
AND you have the time to cast it without any los/range stuff
AND your team is ready to nuke whichever target
it has a purpose

gonna replace a warrior's MS? dream on..

deadzone:

yes, it's nice.
no, it does not stop the one thing that cripples us, the sheer lack of abilities to escape the melee gank... if we could cast ranged skills actually IN melee range, MAYBE it would help.. but even then, this is a playstyle change, and no more... we still have a deadzone, we still get locked down easy... this just means i gotta re-learn how close i can stand and still dps... and since when did hunters want to be CLOSE to thier target?

finally, a tiny note about my gear..

yes, in theory it sucks... i die a hell of a lot easier than most, due to getting critted hard, and not having much in the way of hp...

however, i can fulfill a burst dps role in the group... i will happily deal out 4-6k in 2 instants and an auto on anything other than a highly armoured target... i know again this is effected by the rating we have, not fighting the most diffcult or best geared of opponents... but hunters can when needed fill the burst dps position, even if not so well as others..

it's just not possible with the bad thought out stats on the hunter pvp gear (see someone's previous post about stats etc)

so yeah.... my OPINION (important this bit, opinion means it's what i think, not actual 100% indesputable fact... so no stupid "omg thats just not true" posts plz, it's as true as an opinion can be) on the new changes... they make a difference, but in the end it's a playstyle change and little else, just hand over that reverse blink and we'll all be happy

Edit: forgot to mention, i respec from pve BM for arena 2-3 times a week, so my pvp spec changes a fair bit, the gear on armoury will almost certainly be the gear i wear for pvp.. and in comparison to my warrior, it brings something extra to the group without loosing much... but thats only because we normall run with 2 warriors, so we dont' exactly loose anything.

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