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Old 11/29/07, 11:09 AM   #1
 Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
Infraction for Scud121: Whining

Post: Mechanics that need to be looked at for Arena.
User: Scud121
Infraction: Whining
Points: 1

Administrative Note:
D R U I D
Message to User:
Post was a bit too whiny about stuns, and you spelled "drood".
Original Post:
Theres agreement to both from me, as a warlock (who dabbles in PvP) and a RestoDrood (PvP orientated now). Mace stun is purely and simply insane, particularly when combined with the good old intercept/various rogue abilities. And fear is too unreliable to use as a proper CC mechanism. The "Breaks after X damage" is fine - have it apply to stuns too please, since the number of times I've been burnt from 10k hp - 0 during stuns is approx 10x the amount I have from fear.

I know that there are Dim returns on Stuns, but that honestly makes no difference, since I'm usually dead before the first cycle is complete. Given the Dim returns on fear, I don't see it as a problem, in fact I would like to see it a lot more rigid - Breaks after X Dam is fine in theory, but since for the most part, feared mobs are dotted, it would just break earlier. As a resto-drood, I'm very impressed by Cyclone - Does exactly what I want it to do, takes the enemy out of combat, on a "I can't touch you, you can't touch me basis" for a set duration. Worse than that, the classes usually chosen for fears (the guy beating the hell out of you) have a multitude of ways of escaping it anyway. I realise that the smart money is on fearing the healers, but getting that fear off whilst being leathered by a dual mace rogue is pretty much futile.

Which brings me to the other point I guess. Fear has a cast time, Obviously DC doesn't, but it does have a hefty cooldown as does Imp Howl (which also requires talent points deep in Aff to be viable).

Sap/Gouge/Kidney/Cheap/Blind/Intercept are all instants and Mace procs are instant and free - all of them allow a considerable amount of damage to be done to a target thats defenceless.

I think that the addition of a 5part Glad bonus for clothies (Chance to horrify target for 3sec on being hit) would do a massive amount to negate the stun/macelock stuff thats happening. 3sec is not a long time, and the horror effect is now subject to dim returns anyway. But it would still be handy even on the 3rd application, since legging it for .75sec is enough to break concentration. Its random, but a counter to Macestun.
 
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