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Old 11/29/07, 7:12 PM   #1
Kaubel
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Tauren Druid
 
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Infraction for Vaccine: Profile Infraction

Post: Resilience - good for the game?
User: Vaccine
Infraction: Profile Infraction
Points: 1

Administrative Note:

Message to User:
You profile is a lie. Fix it before something bad happens to it.
Original Post:
PvE gear isn't supposed to be ideal for PvP. It's still good, though, just not ideal.

PvP gear isn't supposed to be ideal for PvE. It's still good, though, just not ideal.

Resilience helps make these statements true.
If only that was true.

In my opinion, and it seems the opposite of most opinions here, Resilience is a blight on the game and has had an enormous detrimental effect on it. Its quickly killing my enjoyment of the game.

Someone raised the issue that at 60 Tier 3 raiders, the few that were deep in Tier 3 anyway, were dominating Battlegrounds. This is not the situation we wanted to be in and its good Blizzard recognised this and made efforts to change it. But all they've really done is replace one warlord with another. Now its the full merciless (or full Vengeful in a couple of weeks) player who is the king of BGs. He is the one who goes there and destroys the lesser geared players 1v3. The only difference is in the old days a rank 14 player would still be able to compete vs the full tier 3 raider. Nowadays the Full S3 player absolutely anihilates the full Tier 6 player.

The effect resilience added is very much a one way exclusion for many players/specs. Most cannot PvP with their PvE gear, yet they can both PvP and PvE with their arena gear. It sucks already that my PvE items for my class are so damn poor, yet now I feel Blizzard is interfering with my fun by adding these amazing items to Arena.

By seperating the gear into resilience and non-resilience they create a barrier to pve players entering arena yet at the same time for many classes put the best items in the game for pve there.

I can see some people may say that I just want to be able to own noobs in AV with my raid gear again or whatever. Thats not the case. I despise PvP and Arena in wow. They really highlight the worst this game has to offer for me. Its dull and repetitive, in AV at least you're forced to wrestle with idiots the entire match. It serves as a show case for the class and spec imbalance in the game. Were they tommorow to introduce in Hyjal and BT a feral equivalent for every honour/arena piece thats currently the best in the game, I'd literally never pvp again. Yet as it is I'm forced, if I want to stay at my absolute best in PvE, to run hours and hours of BGs and Arena to get items for PvE.

This isn't just the S3 items, theres such a lack of defense items in general for druids, and a lack of non tier items for bears that I have to use PvP bracer/boot/belt in some combination of the 3 to boost myself to uncrittable unless I want to hold back and use much lower tier loot. Only the VERY best geared feral druids, and I mean the ones with every BT/Hyjal shared tanking drop, are not gonna be using Honour gear, or lower tier gear. So thats another way that resilience is killing my fun of the game, its Blizzards solution to poor feral itemisation.

Personal rating is the new thing. Rather than fix PvE itemisation they simply added the rating to try to get it harder for pve raiders to get these weapons for pve. Its a crazy kind of backward logic.

Blizzard say they want people to experience both spheres of play. Well I'd say why are they interfering so much to force players into both. Is it harming their bottom line so much if a pvp player solely wishes to pvp, or if a pve player solely wishes to pve, and both wish to be at maximum potential in their chosen fields from only playing in those fields?

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