12/20/07, 10:41 PM
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#1
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Sledgehammer Emeritus
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Infraction for Koroshiya: Post spamming
Post: [Hunter]Help me please
User: Koroshiya
Infraction: Post spamming
Points: 1
Administrative Note:
Message to User:
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One post would have sufficed.
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Original Post:


Originally Posted by NateDawg1021
After a few long months here and there I've finally clamped down and started leveling my Hunter. Since changing my main to a Priest last December, my Hunter knowledge has gone down the tubes. Thanks for this amazing thread, I have written down a few of the posts (easily accessible gear @70, Shot Macros, Pet Macros, Talent builds...ect)
My problem is my Hunter is lvl 62. I figure I'll go the route of leveling in instances and doing the quests (and chains) that give me solid upgrades and saving the rest for money. (Specifically Bladefist's Breadth and Mark of Conquest)
Here is my hunter: The World of Warcraft Armory
My spec is probably weird, but the respec cost is 15g, so I can change it around if needed. So overall I'm looking for a 5-man/grinding. I assume Ferocious Inspirtation is a great 5-man talent and I picked up Imp.HM because I thought it would help my pet's damage as well as other Melee DPS, and to try and help avoid wipes/multiple pulls I'll stay BM so my pet can off tank. Is there a good Pet Assist macro to help DPS the tanks target, it seems like a get in the zone with my shot rotation and I keep forgetting to send my pet in (sometimes it chases....eeek). I use a G15 keyboard, so my Cntrl-1 keys are rebound (best to change the keybinds?)
I've heard that I won't start finding upgrades until around lvl ~65 with Full T2, then I'll look to picking up more hit. I just got Steady Shot, and am yet to use it. Is the basic Steady Shot/Auto Shot macro all I need (with manually threading in Arcane/Multi..obviously I don't have Kill Command yet)?
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Some pieces of advice I can give to help save you a lot of time reading through all these posts....
Talent Build - WorldofWarcraft.com -> Info -> Classes -> Hunter -> Talent Calculator
Shot Rotation - 1:1 (Priority) What this means is Auto --> Arcane --> Auto --> Multi --> Auto --> Steady --> Auto --> Arcane --> Auto --> Steady --> Auto --> Steady --> Auto --> Arcane.... .... .... (In short this means use Arcane instead of steady when it's up and Multi instead of steady when arcane is on cooldown.
I don't use a macro for Arcane or Multi. I thought I had found a good macro yesterday that included kill command and auto along with my arcane or multi-shot. But discovered it prevented me from shooting Arcane on the move. So I only use it with multi-shot which mean sI still end up clipping auto on arcane sometimes.
So here are some macros...
#showtooltip Steady Shot
/castsequence reset=3 Steady Shot, Auto Shot
/cast [target=pet, dead] null; [target=pet, noexists] null; [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
#showtooltip Multi-Shot
/castrandom [target=pettarget, exists] Kill Command
/castsequence reset=10 Auto Shot, Multi-Shot
/script UIErrorsFrame:Clear()
#showtooltip Beastial Wrath
/use [Trinket Here]
/cast Beastial Wrath
/script UIErrorsFrame:Clear()
P.S. - Those are from memory so may require some tweaking to help you get them straight. Remember those that say macros are weak and shouldn't be used are typically referring to those that do macros like...
/castsequence reset=10 auto shot, arcane shot, auto shot, multi shot, auto shot, steady shot, auto shot, arcane shot
/castrandom [target=pettarget, exists] kill command
I would have to agree with them but not because this doesn't make things more efficient, it just means they are less like to be able to recover to changes in situation. Plus where's the fun in spamming one key all day. If I wanted to do that I would just play a FPS.
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