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Old 01/01/08, 6:49 PM   #1
Kaubel
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Warning for Madara: Grammar

Post: Sunwell and 2.4 Patch Information (Swedish Magazine)
User: Madara
Infraction: Grammar
Points: 0

Administrative Note:

Message to User:
I'm having a problem seeing how words like ppl, altho, and gonna are going to help your post, because otherwise it's pretty good.
Original Post:
Part of the problem is WoW plays a lot like 25 independent people who happen to be in a raid together. The player interactions are weak at best, and few (?any?) skills change to be fundamentally different (other than just "I hit for more!") when you're in a group of people, so you can't ever realy depend on someone other than "they didn't fuck up their independent piece, so now I can go do my independent piece." (core passing on Vashj, and mage FN/AE coordination, btw, are two examples of where coordination *does* matter -- neither have anything to do with pressing buttons quickly, both have a lot to do with the skill of your guild at working together.)
This was an interesting point I wanted to comment on, altho I realize its off the main topic. A few other mmo's, im gonna use ffxi as the example, somewhat succeed in enhancing the group interaction element that you are somewhat describing here. As you said when you join a party or a raid in wow, nothing you do apart from healing someone else, tanking for someone else, or dpsing someone's mob is actually combining with what anyone else is doing.

Games like ffxi implement game mechanics that (I forget the name of them atm) when two players use certain abilities at the same time or in succession, depending on what they are they combine to deal extra dmg to the mob (I think they're called skill chains but I may be mistaken). This could work for healing or dps if they ever considered using it in wow. Imagine if a mage's nuke combined with a warlock's nuke and if used together correctly added an extra dmg element on top of the two seperate spells. Or if a combo chain including a flash heal succeeded by a chain heal succeeded by randomhealx ended in an extra short term buff on the target to reward trying to chain these spells together.

Obviously would take tuning and experimenting, but it would offer something different to the raid scheme instead of 25 ppl doing 25 seperate things. But if adding elements like this to raiding or the group setting in general allowed bonuses to ppl who go the extra mile to work together and coordinate abilities with the other members instead of straight button mashing or individual spell/ability rotations this could open more opportunities in general PvE experiences.

Not sure how well this would work in WoW's form of PvE considering its quite different from other's of its genre, but it would be interesting to see the developers trying to implement new ways to encourage group participation and synergy that would also award the skill of the players for being able to pull such elements off.

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