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Old 01/28/08, 8:34 AM   #1 (permalink)
Church of the Bristlecone
 
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Infraction for Bluefish: General Idiocy

Post: [Rogue] Mutilate Raid DPS Discussion
User: Bluefish
Infraction: General Idiocy
Points: 1

Administrative Note:

Message to User:
Don't split up posts like that. It doesn't make it easier to read.
Original Post:
Originally Posted by Latito View Post
Uses for SS as daggers:
Leo on Inner Demons
Not really. Have you read the rest of this thread?
[Rogue] Mutilate Raid DPS Discussion

Originally Posted by Latito View Post
Lurker, unless you run around the platform during spout
As opposed to what? Ducking into the water and doing 0 DPS? Versus doing near-100% of it? With Fleet Footed you'd have to be an utter noob to fail the runaround.

Originally Posted by Latito View Post
Solarian can be a bit annoying moving around constantly, but workable I w/o I'm sure
You move around her.

Originally Posted by Latito View Post
Gurtogg during Fel Rage (Unless I'm remembering wrong and somehow shiv is more dps...)
Imp SS would be superior here.

Originally Posted by Latito View Post
Supremus occasionally has fire behind him, although usually workable
Gruul when his backside is covered by cavein
Mag if you get bounced in front (hit evasion, quick!)
Assuming you're doing these at the points in progression where they belong, you don't DPS from the front in these fights. Every time one of your attacks is parried, the mob gets its next attack hasted by 40%. Any attack risks the parry that kills your tank.

Originally Posted by Latito View Post
And... pretty much every AoE trash pack, of which there are several in all instances (save Mag/Gruul).
You take the same target as the rest of the melee DPS and Expose it, or you just Muti + Evis/Env after the mob is poisoned. Since the white / yellow ratio skews towards yellow when you have to be rapidly swapping targets, it would be silly to play like an inferior Combat Rogue. Play to your strengths.

Originally Posted by Latito View Post
Either way.. the advantages of a cheaper SS or 2% dodge is basically nothing.
2% dodge is not basically nothing -- it's a quantifiable and not-insignificant increase in your survivability. I believe cheaper SS *is* basically nothing. The number of situations in which you're about to cap your energy, forced to attack from the front, should attack even though you risk parry haste, and have a 5-stack of Deadly Poison running are staggeringly small, and the benefit you gain by having Imp SS even if that situation *does* crop up is minimal.
 
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