Post:
2.4 Details, as they arrive
User:
alkis
Infraction: General Idiocy
Points: 1
Administrative Note:
Message to User:
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What's with the four consecutive posts? Stop being stupid. There's nothing preventing you from saying what needs to be said in one post.
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Original Post:
Originally Posted by panny
I suspect this line of discussion will get shit heaped, but... the problem is not that stats aren't created equally. It's that haste affecting dot duration would be too much. A stat that costs the same as hit, yet is worth double to DoT classes? Expecting the stat to not make it to PvP is also not a good design practise. Perhaps having a seperate stat to reduct DoT durations would be acceptable, depending on the itemization cost.
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Can you please explain how it is giving more benefit to dot classes if it decreases both the duration and cast time? In terms of overall damage over time of course.
Also if you read my post more carefully, the suggestion already included an increase in the rating to put it somewhere between hit and crit. The actual numbers were midway: from 10@60/15.8@70 go to 12@60/18.9@70.
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