02/11/08, 8:15 AM
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Jack Vettriano > You
Dextor
Tauren Druid
<Elitist Jerks>
No WoW Account
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Infraction for Alvira: Useless Post
Post: [Mage] TC after 2.3
User: Alvira
Infraction: Useless Post
Points: 1
Administrative Note:
Message to User:
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So I guess this couldn't have been said in your previous post, huh?
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Original Post:

Originally Posted by BrTarolg
He just means vontre's model doesn't account for it yet.
Another interesting thought is - a fight with LOADS of movement, but short periods of standing still, arcane will benefit very heavily from, simply because fire will not be able to do *anything* during those moving times (other than fireblast perhaps, or maynbe the odd fireball here and there, but more likely just keeping up scorch debuff), whereas arcane will be constantly regenning superhigh mana throughout.
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Not really. Too much movement is not good for AB spam, its good only for AM spam. You need a bit of time to build up to a 1.5 second AB. So, if you only get to cast a few ABs before you have to move again, then your DPS won't be as high.
But a fight where you stand still and spam AB without interruption for quite some time, then you stop for a lull, then again you can start again would probably be good. My guild fights Anetheron by asking all mages to stand out of range of his carrion swarm. We only DPS the infernals. Arcane is quite good in that situation. No spell push back. Intense period of DPS followed by a lull before the next infernal drops.
Fire actually builds up to a faster maximum DPS mode than arcane if you have 2 or 3 fire mages. Cos, each fire mages cast sorch once or twice, and they are in full DPS mode. Arcane needs to cast arcane blast 3 times before getting into full DPS mode.
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