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Old 02/20/08, 5:24 PM   #1
 Kaubel
Jack Vettriano > You
 
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Tauren Druid
 
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Warning for Palifax: Grammar

Post: [Paladin] Protection and you!
User: Palifax
Infraction: Grammar
Points: 0

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Original Post:
Originally Posted by Mordekhuul View Post
As the prot pally in our SSC/TK raids (just killed Vashj, for progression information), this is my big question. How much mitigation is enough for different fights?

Just because I manage to live through a fight with a certain mitigation level, doesn't mean its a good one. Maybe my healers just rocked that night, but next time it'll be trouble.

I admit I spent some time reading the prot warrior first post the other day, despite head-hurting calculus, and it really just made me wonder even more what a good mix of gear is.

Aside from the how much +dmg vs. mitigation to use in t5 and t6 instances for different bosses, I am having some trouble finding any common wisdom around at what point shield block rating should be deferred in favor of dodge/parry or even armor.

i.e. Once uncrushable (it is unquestionable that shield block rating is supreme for quickly becoming ucnrushable), should my entire goal be to start replacing block rating with dodge/parry...should I value shield block rating less or even consider it useless outside of AOE tanking situations once uncrushable?
Well its really difficult to generalize, so the best thing you can do is to know the fight and know what are u going to be tanking, lets put an example if you are tanking multiple weapons in Kael, first thing you need to know is which weapons are you gonna tank, what abilities do they have , and how much damage do they do, knowing that you can then make up a gear plan, in my case for example when Im tanking 3 weapons, usually mace, swords shield, those things can hit pretty hard, so I use my mitigation gear, but with a spell damage flask to balance things out and to have good threat.

So the idea is just to inform you, or if you are learning an encounter for example you could just use your threat gear for the first tries and then add some mitigation if needed, trial and error since you are still learning the fight it really doesnt matter, you just gotta perfect the job you are supposed to do.
 
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