Reading this thread was like going through a long period of crying and whining on the official wow forums. The same war raging on between the cool, pro, "I don't want to spend lots of time on this nonsense" casuals, and the big bad "raiding is my life" hardcore elite imba having-epixx-dangling-from-every-possible-appendage players.
Please, get a grip. The first main argument casuals give towards nerfing/removing/diminishing the number of trash packs is that their subscription fee is as the hardcore raiders' , and that entitles them to the same content. That's not really an argument. If Nihilum had to crawl through one million trash packs, why shouldn't you? If you are not willing to put the time in, don't whine about there not being enough content, because there is. Go run 5man instances, Karazhan, Zul'aman. Go get welfare epics, go get exalted with every faction, or just sit on the Aldor bank ledge looking pretty. Save badges for 2.4, and get t6 equivalent loot, from a vendor.
It just seems funny how every casual player stresses that he's a really good player, knowledgeable about his class, but that he just doesn't have the time/doesn't like raiding for more than one hour at a time, once per week. Well, tough. As far as I'm concerned, making some people spend 100+ hours on getting attuned for black temple (which is an average figure, once you take into consideration the fact that SSC/TK attunement was linked to BT/MH attunement), and then removing that requirement is unfair. Even *IF* I get a pretty title out of it.
At least on my server, nobody does Magtheridon anymore. At all. Once he was removed from the attunement process, he became unneccessary content. With the removal of the vials, I'm half convinced Kael and Vashj will as well. Mr. Joe Iraidonweekends will much rather go and farm MH trash(if that will even exist anymore), and hope for an imba trash drop, than go wipe for hours on end learning Kael-that-drops-tier5.
So yes, I perfectly understand that some people would like to have 1 trash mob, and then a quick succession of bosses, all displaying a list on your screen(either before, or after death; preferably before) with the preferred loot that has to drop. I also understand that you do not want to kill Illidan more than once, and that WHEN you do, you'd rather it only took 45 seconds, as not to interfere with the other tasks and activities of your busy day. However, as far as I'm concerned, the longer it takes you to learn it, and beat it, the better it feels at the end. If you don't want to put the effort in, you shouldn't be able to get the same rewards either.
If you want to compare the nerfing of end-game raid instances to something from real life, at the moment it seems to me like every single person that can run is asking for a chance to win the olympics. Their own, special little nerfed-down and tailored based on personal ability version of the olympics. Even though the time they'd like to put into training is one hour every week, and their average run speed is a third of Carl Lewis'.