03/05/08, 8:31 PM
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#1
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Sledgehammer Emeritus
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Warning for Anderung: Post Signing
Post: Shadow Priest 101: How to Melt Faces Effectively
User: Anderung
Infraction: Post Signing
Points: 0
Administrative Note:
Message to User:
Original Post:
Hey Gang,
So while I was catching up on the past week of posts and such, I started thinking about my in-game experiences of late with +damage, +haste, virtual mana, etc...
If spell haste increases the channeling speed of Mind Flay (which it does), and DoT upkeep is the most mana intensive part of the casting cycle (especially maintaining VT to keep the mana buyback up)... there HAS to be a point where, during a standard casting cycle, enough +haste and +damage allows the priest to pump so much mana-cheap Mind Flay during a 15sec period that they cease to use mana. Where is this point?? How much +damage/+haste would you need?? In what mix?? Is that mix reachable??
And of course... if we're returning THAT much mana to the party, everyone in the party loves us.
And that's what it's all about.
The love.
-Anderung-
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