Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Banhammer

 
 
LinkBack Thread Tools
Old 03/19/08, 8:19 PM   #1
Kaubel
Sledgehammer Emeritus
 
Kaubel's Avatar
 
Tauren Druid
 
Mal'Ganis
Infraction for Antiarc: Useless Post

Post: Loot generation mechanics - finding Warglaives
User: Antiarc
Infraction: Useless Post
Points: 1

Administrative Note:

Message to User:
This post should have been included in the one before it.
Original Post:
Originally Posted by Glik View Post
So this statisticly proves (again) that loot is truly random and not in any way seeded
Of course it's seeded. Non-quantum computers can't do truly random number generation. However, the seed is really very likely to just be whatever the value of the last random number the server generated is. Given the population of a server and the number of random numbers being generated at any given time, gaming that number is effectively impossible.

Most "loot conspiracies" boil down to the fact that you run 25-man raid instances once per week, which is 52 samples per year, and even in a 2-chances-per-kill-to-drop scenario, 104 samples is a piss-poor number for drawing statistical conclusions from.

United States Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Banhammer

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Infraction for Led ++: Useless Post Kaubel The Banhammer 0 03/11/08 7:36 PM
Infraction for Alk: Useless Post Kaubel The Banhammer 1 02/25/08 8:35 PM
Infraction for Aes: Useless Post Kaubel The Banhammer 0 02/16/08 11:09 PM
Infraction for lav: Useless Post Kaubel The Banhammer 0 08/10/07 1:30 PM
Infraction for Flr: Useless Post Greybone The Banhammer 0 04/16/07 6:40 AM