Post:
[Shaman] PvP + Enhancement = ?
User:
ORPVP
Infraction: Fear that your stupidity might be infectious
Points: 10
Administrative Note:
Message to User:
"Just dont be too judgmental on my arena ratings"
I'm pretty sure that it isn't necessary to click on your Armory profile to form an opinion about you.
(Note to any lurkers who may be reading this and wondering why this person was banned: If it isn't immediately obvious to you, never post on our forums. Thanks.)
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Original Post:

Originally Posted by Herrera
Probably because both talents are close to useless for enhancement, so people just randomly pick left or right  It's what I do many times.
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Both left and right tree are not good contributers to enhancement shaman.
Alot of good Enhancement players use the right tree for the 25% less mana to totems and improved melee hit %. It is like 3% increase to hit which is not significant at all and the totem mana cost is a good reduce to already cheap cost of totems, so really the improvement is not good overall. In my opinion the right tree weakens enhancement shaman from what its intended use is for "to hurt and hurt hard". Also the 30 yard totem improvement on the right tree is pretty decent for 5s arena but then- if your totem spamming then it seems somewhat useless also.
I use to copy the talent trees when i was newb from players like push and diivide but after a while, i started to change things after so many arena fights and bg's, to fit the encounters that i had problems with. Mainly rogues and hard dps teams. I look at my enhancement shaman now and he looks nothing like any shaman i used to copy and it works for me. I gave up the right tree altogether and dont see any reason to ever use it again.
I believe the attack power gained from windfury is very important to the damage you want to give out. So important that i went on heroic mana tombs to find the relic totem that gives +85 more Ap to the WF proc. the results were not sutle and i believe Totem of the astral winds is a must for all enhancement shamans. Damage works in burst as we all know so AP buff trinkets are very important to end players fast. Attack power is not as important as i used to think and i surrendered about 64 attack power for about 1000 more health and play with stamina buff players to increase me even more. my Ap is 1286 now from 1356 and i still do massive damage and now stay alive longer too which relieves alot of pressure from those trying to keep you alive. I just have to time my attack power buff trinket properly...ussually when a player is at 60% health i trigger it along with bloodlust and then i become a 2k+ attack power (Wf with relic)shaman with 30% speed and most likely mongoosed triggered, thats gg no rematch against any player short of plate and/or massive dodge/parry %.
Moreover, i believe the Left tree is superior to the heal tree just based on the reduction of a whole second on shock spells.I cannot even begin to explain how great this is against casters. their is also a 10% mana reduction cost for use of shock spells which is huge since your always going to be casting shocks but not always planting totems.
My Enhancement Shaman is on Velen Realm and Named Joon if you would like to see a different design opposed to conventional enhancement shamans using heal tree. I focus mainly on stamina improvements thru gems and attachments. My damage still gets me a spot on most arena teams and i still am in top 3 for all bg's in Damage. Just dont be too judgmental on my arena ratings, im always trying new combos and players as well as helping others that need a team so i may be anywhere from 1400-1800 at any given time. thx.
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