04/10/08, 8:39 AM
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#1
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Jack Vettriano > You
Dextor
Tauren Druid
<Elitist Jerks>
No WoW Account
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Infraction for janou: Grammar
Post: [Rogue] Changes for Dagger Viability
User: janou
Infraction: Grammar
Points: 1
Administrative Note:
Message to User:
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You might not feel it's important to capitalize properly and spell out words like you, but we do.
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Original Post:

camouflage ---> make this talent as a passive talent ( its a must talent and it will helps a lot mutilate rogues ) we cant afford 5 points in this talent . For example in mages arcane tree they remove evocation as passive & and 2,3 they gave ice block as passive spell .
why we can use only deadly potion for envenom ? ok is the effect with nature dmg on i can unterstand that but if they change that we can use envenom in pvp too, which now its useless !! so free this nature thing or make it vialble with cripling ,wound potion too.
i agree whith all above posts about the gouge ( gouge must immune to poison effects - unbreakble ) , something like cyclone , actually you need some skills to use gouge properly , its the only way u can play mutilate builds or daggers /shs builds right.
im counting talents thats according to my opinion its like a full fill or useless for rogues or worse than others
1) remorseless attacks - just remove it or fix only viable for bgs atm if u are not lvling up its useless
2) master poisons - just put it with improve poisons
3) setup - put with it initiative with a 25% chance
4) enveloping shadows - remove it from there and put in camouflage (if u make it passive of course ) spot so a mutilate rogue with a meta gem with 12% crit chance & 5% snare and roots resist + surefooted can have an acceptable % to resist frost nova + roots
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