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Old 04/22/08, 1:07 AM   #1 (permalink)
Church of the Bristlecone
 
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Infraction for galzohar: Useless Post

Post: The Healadin Thread
User: galzohar
Infraction: Useless Post
Points: 1

Administrative Note:

Message to User:
Let's let those who have actually attempted the fight be the ones who give advice about it. Thanks.
Original Post:
The thing is there is always a max HPS you can do since you can't heal the tank for more than he takes damage. You can overheal more for more safety, but it's not actually doing more healing. Let's say you cast HL11 during stomp, and HL9 otherwise, if you gained enough HPS you could cast higher HPS HL11 during stomp and HL8 otherwise, meaning your "sustained" HPS is the same but your burst is higher. While that doesn't directly say anything about the values of stats, it shows that just about in any situation you can come up with there will be efficiency gains when your HPS goes up. Granted when you run with every mana support possible and never cast a single FoL then it'll be calculated differently*, but unless you're spamming max rank HL there's always some kind of benefit here.

*Normally I'd check how much healing I need to give FoL to match HL's HPS (which is a lot), and how much mp5 I would need to give HL for it to match FoL's efficiency. Then divide the healing by the mp5 to get a healing->mp5 conversion value and add that to the efficiency value the spreadsheet is giving to raw healing. For example for me with a shadow priest I effectively get 1 mp5 from HPS->mp5 for each 12 +healing on top of the spreadsheet's value of 12 healing from the increased HPM.

If you instead get to cast some HL8 over HL9s, then instead of comparing FoL to HL you do the same kind of calculation with HL8 and HL9. You will need a lot less +healing for HL8 to get the same HPS as HL9 and a lot less MP5 for HL9 to get the same efficiency of HL8. In that case, though, since HL8 is not much more efficient than HL9 but is quite lower HPS and has higher downranking penalty, assuming I didn't have any formulas wrong, will take around 150+healing to gain 1 extra "effective" mp5.

With the HPS->mp5 value being much lower for HL downranking than swtiching to FoL, mp5 becaomes actually an amazing stat for efficiency even when a shadow priest is present on fights where you only spam HL (1 mp5 = ~6.7 healing with my gear with 150 healing/mp5 conversion).

This is more about deciding wether you want efficiency or burst HPS rather than how to actually calculate either one of those:
The way I understand the fight from discussions around here, on Brutallus, you don't only care about efficiency, but also care (a lot) about how much HPS you're putting up during stomp, which is not dependant on how much mana you have. It's up to you to decide wether you want to stack healing/haste to maximize ability to heal during stomp or stack mp5 to max your ability to heal during the rest of the time (where you just burn leftover mana with as much healing as possible). So even though for the healing style you're describing mp5 is by far the best stat for efficiency, it definitely doesn't mean that it's what you should be stacking for that fight, but it could be depending on what your raid healers look like... In my experience though, healing in "weaker" periods is much easier for most raids to the point where on some fights I almost feel like I can go AFK while my mana regen, but when bursts happen healing seems to fail very often no matter how much mana they got. So unless your tank keeps dying without even getting a stomp, healing/haste for max reliable burst is probably what you should stack regardless (to help with safety during stomps), and not mp5 for efficiency that only helps with safety *not* during stomp.

Edit: actually changing my cast ratio to 40% mana to HL11 and 60% mana to HL9 using the (rounded value of) 150 healing->mp5 I get 1 mp5 being worth ~8.6 healing which is quite higher than I stated above. This is because HL doesn't scale its efficiency as well as FoL when you gain more +healing. 1 crit rating in this setup is worth ~2.3 healing using 120% effective crit value. Using 150% makes 1 crit rating worth almost 3 +healing. This is only in terms of efficiency, of course - in terms of saving tank during stomp when spamming HL11 crit would still horrible, so if you're thinking crit for HL spamming you should probably just gem mp5 anyway for even better efficiency than crit.
 
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Old 04/22/08, 1:09 AM   #2 (permalink)
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Infraction Reversed

This infraction has been reversed.

Reason:
Changing this to a warning. Just be careful.
 
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