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Old 04/24/08, 5:14 PM   #1
Kaubel
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Tauren Druid
 
Mal'Ganis
Infraction for Thugosaurus: Horrible Poster

Post: Alterac Valley win ratios
User: Thugosaurus
Infraction: Horrible Poster
Points: 10

Administrative Note:

Message to User:
Let's do this now rather than waiting.
Original Post:
Originally Posted by Minister View Post
You speak of this strategy with reverence, as if this were the ideal thing to do. Could you explain the virtue of it to me? Because whenever I see it implemented, here is how it goes:

1. Horde shoves 10-15 people in Galv's room.

2. 10-20 unsuspecting Alliance ride in, and immediately try to somehow offtank the elite whirlwinding mob while eating Horde Fears and Arcane Explosions. They fail miserably, usually only 5 or so escaping with their lives. These people die to the respawning Horde at IBGY.

3. Horde offense has taken SHGY and killed Belinda with little resistance, but now faces the same 10-20 Alliance at the bridge, plus an additional 5 or so who were too lazy to rush. Result: immaculate turtle. The game takes 30+ minutes, but, as you point out, killing Drek is next to impossible. Alliance's only hope is a victory by reinforcements, which in itself is a loss because it's 190 bonus honor for 30+ minutes of effort. It's more efficient to AFK out and requeue in 15 minutes, which many people choose to do.

Why in God's name would you ever choose to do this? It's a guaranteed turtle. I berate any idiots I see running into Belinda's room because they do not share my specific goal: as much honor as possible in the shortest period of time. If it were up to me, I send 20 to RH directly, 5 to take (not cap) IBGY and FWGY, and 15 to Galv and the Towers. If anyone dies, they're on defense. Want to recap graveyards? Fine. It just means my people respawn at RH or AS. Have fun.

Most of all, win or lose: I want the game over quickly. Galv and the Wing Commanders are a gimme. I mean, honestly, are you in there for marks? Why the turtle-humping strategy?
lol


jadenar doesnt know how to do that.


D to them means stay at FWK, so they constantly disagree


Alliance is guaranteed rush to Drek now that we have horrible defense

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