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Old 05/16/08, 1:38 AM   #1 (permalink)
Church of the Bristlecone
 
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Infraction for Candela: Useless Post

Post: [Druid] Moonkin DPS Spreadsheet
User: Candela
Infraction: Useless Post
Points: 1

Administrative Note:

Message to User:
Let's assume that point's been made already, and using proper English as an added bonus.
Original Post:
Originally Posted by Kaug View Post
Haste is not affected by lag AT ALL. Some would say that haste gives you an extra cast every X casts and that extra cast has lag on it so that diminishes the effect. But every cast has lag on it, SO if you add lag to every casts and then compare that to hasted casts you see flat increase, 'relatively' unaffected by lag. The key is to compare Apples to Apples!


Two examples with SF spam.

no haste
SF - (time saved from haste) + (lag+reaction time)
3.0s -0.0s + 0.2s =3.2s

.2 sec saved from haste
SF - (time saved from haste) + (lag+reaction time)
3.0s -0.2s + 0.2s =3.0s

IOW .2s in haste savings equal .2s in total casting time saved regardless of how little\much lag you have and regardless of how fast\slow your reaction time is
let's assume 20% haste (turning 3sec SF into 2.5sec)
3.0 cast + 0.2 lag = 3.2 total
2.5 cast + 0.2 lag = 2.7 total

for the simplicity (and getting whole numbers) assume 432 seconds of pure SF casting with no NG procs.
432sec/3.2sec -> 135 casts
432sec/2.7sec -> 160 casts

which turns out to be an effective casting speed increase to 160/135 = ~118.5%, or in other words 18.5% haste

the simple fact that u cast more often and get more intervals between casts, which are affected by lag, lowers the usefulness of haste
 
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