Post:
M'uru
User:
Thebeefe
Infraction: Reading is hard.
Points: 5
Administrative Note:
Message to User:
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Did it perhaps strike you as odd that there wasn't yet a thread about M'uru here? Perhaps the stickied threads at the top of the forum contain some useful information....
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Original Post:
With the release of M'uru and apprent lack of discussion here, I thought it was time to get a discussion going on the matter.
The tactic thats currently doing the rounds on strategie websites seems pretty widely accepted, although theres still many details missing. So hopefully we can focus on the lesser known mechanics. Obviously with only ~15 guilds having downed M'uru there isnt an abundance of information available, so contributions from select people is vital.
One main query of mine currently is the general feel for Phase 2. How the Negative Energy differs or increses in rate. How threat works and how it should be tanked. How he should be kited. How dps should be conducted. Composition of raid for training/killing.
My guild has only had a half night of trys so we only have basic information to go on, im sure lots would benefit from a detailed discussion on the things aformentioned and any other queries people have on this new and exciting boss.
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