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Church of the Bristlecone
Dextor
<Elitist Jerks>
No WoW Account
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Infraction for kitsuneashi: General Idiocy
Post: [Shaman] PvP + Enhancement = ?
User: kitsuneashi
Infraction: General Idiocy
Points: 1
Administrative Note:
Message to User:
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HOLY GIANT WALLS OF TEXT, BATMAN.
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Original Post:

I thought i should put my 2 cents in here. I have over 2k games played with an enhancment shaman partner, approx. 500 with mage/shaman, 1k with disc priest/shaman, and 500 with druid/shaman. So far druid/shaman is proving to be the best setup.... or equal to priest/shaman. Now im going to break the two most pro-dominant matchups down.
Disc priest/Enh shaman-
This combo has extreme potential, with your downfalls normally comming with war/healer, or rogue combos. Against war/heler, you honestly have few options. Normally the war will go for the priest, while ham spammin the shaman to keep him off the healer. If the shaman switches to the War, the healer has full heal rights on the war. The option i found to beat war/healer is this. If healer is druid- have the shaman engage war from behind a pole (use pole to shock before charge, preventing war from gaining free rage). Fight the war behind the pole... the shaman with equal gear will almost always dps faster then the war causing the druid to come out to heal. At this point the priest needs to fear the druid, then immediatly line up to MC the druid. You have to make sure of two things, one- the war isnt on you, two- the druid is in caster form for MC to work. Normally if you use this sequence of events, you can cause the druid to trinket the fear and take a full MC. If the shaman is well geared he can take down even a full s3 war before he dies if youve managed to even throw a few heals (POM/PWS/renew). If the healer is a Pld, rotate shock/fear/shock to stop the pally heals, while also having the shaman rotate dmg back and fourth forcing the pally to pick a heal target. This will cause the pally to bubble almost every time, then rinse and repeat.
Now for rogues... your only honest option is to have the shaman kill the non rogue dps. Priest needs to hot up the shaman, fear the rogue (if its rogue/priest make sure you dispel fear ward), and immediatly after fear MC the rogue and run him away from the shaman (hopefully out of the priests dispell range). If you can do this successfully you will stop the rogue from saving the priest, and can normally pull off a second MC after the first, then rotate in a fear before the rogue gets back to your shaman. Its a loosing battle but with luck and some skill those tactics work against even full s3 rogue/priests (i know weve beat them).
There are tactics i could give for every class composition using this combo, if you have questions just post here and ill answer what to do in what type of situation. Teams with druid healers were the hardest cause of how hard druids are to mana burn, and how efficient lifebloom is. Well druids and teams with rogues.
We had this combo early in the s3 season. During the 3rd week of the season we hit a 1900 raiting and were ranked 96th overall in out battlegroup. If we still had the combo we would be at a 2200+ raiting (but i lost the priest).
So on to the next combo.....
Druid/Enh shaman-
IMHO this is the best possible combo for enh shaman. Mind you im playing on the side of the healer, not the shaman, but with over 2k games together i know how he plays and what needs to happen. Again our biggest downfall are rogues, which is to be expected with there unlimited bag of tricks to save there partner. The best thing i can say to use against them is... start out hidden. Rogue will jump the shaman instantly, make sure shaman is ghostwolf to prevent saps, and is behind a pole with totems down. As soon as rogue jumps the shaman come out with a cyclone on the rogue. The rogue will normally trinket this, so you can choose two options, rotate a second cyclone in expecting him to trinket (if he doesnt step out of the cast) or go bear form wait for his trinekt, and charge him. After the charge root the rogue twice followed by double cyclones. If the rogue chooses to ClOS sometime in there make sure you either use charge against it, or bash him from behind (so the chance of dodge is less). When his ClOS drops re engage your cyclone/root cycle. If hes shadowstep when you root him hes going to try to SHS your shaman, just keep him in place, and abolish your shaman if he needs it. We win probably 75% of the matchs against equally geared rogue/priest teams, most of it is coordination and how well the druid can CC. So lets move on to other combos...
If you fight War/healer, thats normally a pretty easy matchup. If you play druid right you can easily rotate cyclones/roots/charges and make it almost impossible for the war to ever move. We have fought many combos with war/druid vs us, and my shaman will do 120k total dmg while the war is lucky to pull 30k-50k total dmg. Your ability to CC the war keeping him from building up rage is the main way to win the fight. If your shaman is good he can normally keep the druid in range with EB/frostshocks, and grounding totems (to stop cyclones/roots). Then insta ghostwolf to keep up if the need arises. The war will occasionally slip out and manage a intercept on the shaman... thats normally when i use charge/bash then re-cyclone to give the shaman room. Make sure the shaman doesnt DPS the war as much as possible, the more dmg you do to a war the more rage he will build, making it harder to CC him. If you force him to use intercept to get to the shaman, he will have a hard time keeping any rage built up. If the combo is war/shaman or pld. Rotate cyclones on both targets to prevent either target from recieving heals. Have the shaman engage the warrior first. Open out of stealth with a cyclone on the healer, followed by a second cyclone, and a charge. Both these healers are casted heals, so you can easily stop the heals with a charge. At this point your ability to stop the healer is diminished, so use this time to cyclone the war. If youve kept them close together call switch targets over vent to your shaman 2 secs early, allowing him to switch to the pld while you CC the war. Cyclone the war twice, making sure to not leave a gap inbetween the time the cyclones land. The total duration will be 9 secs, and the war should already be at approx 50% HP. As long as your shaman saves his SS for when he refaces the war, you normally win as soon as this happens. If the healer is a pld and bubbles.... control the war to stop his dmg, let him receive heals, rinse and repeat. Also once the cyclone rotation is done on the war, switch back to cycloning the healer. I normally try to delay it as such that the DR's have dropped off the healer... allowing me a full 9 secs of CC with cyclone. If they trinket one, switch to bear charge, then bash. Weve done this numerous times and won fairly easily as long as we can outlast the bubble.
now if you are forced to face teams with lok's, your best bet is to have the shaman focus fire the loks (preventing the most fears) while you attempt to keep him alive with lifebloom. Normally just outlast the healer and the match is won. Make sure you Los the lok so you dont receive full dots. If the lok is a double dps team. Have the shaman kill rogue first(if there is one) by walking back behind a pole with the rogue, and trying to LOS fears and dots. Stay close to shaman for tremor totem in case you catch a fear you neglected to LOS. For any other double dps team, play according to there class's. If they are ranged... LOS them the whole match, using pillars or blocks to shock occasionally or get in a SS. Remember SS has a 10 sec CD so if you LOS for that 10 sec's step out SS and shock then hide... you do more dmg then your opposition. If the team is double melee dps, you have to attempt to root or cyclone one of them off of the shaman. You cant out heal two dps especially if one of them has MS or wound. Make sure to keep abolish up against rogues, and use faiere fire not just on rogues but whoever your shaman is dpsing. its 600? armor off of the target right off the bat which is free dmg, so make sure you use it.
This guide isnt perfect nor is it organized, but i promise that any shaman with a good healer who knows his class can hit 1900-2300 with the right gear. We are currently at 1762 (which is low for us) And im playing as a druid with 1360 healing, and 230 resilence. 85% of our lost matchs is cause i die to fast, which is because of my lack of stats. If he dies its cause of my lack of healing. This combo has already prooven more effective then priest/shaman, so once my gear is up to par we should break the 2k barrier im sure. BTW if you want to armory me to see my horrible gear, my armory is suterusu on daggerspine. Im rocking at least 5 items that are greens (cloth) and we still manage to break 1700 with a combo most consider horrible. Again if you have any questions post them and ill answer how each tactic works. I will eventually fraps videos of my druid and the shaman to show how to beat combos. And the tactics ive shown are for any lvl of gear on the opposing teams side. When we lose its cause of my gear simple as that. The hardest teams will always be ones with rogues cause they are hardest to CC effectivly. But if played right, and you rotate cyclones right, you can take down any combo.
Kitsuneinari - 70 rogue
Suterusu - 70 druid
Hatrick - 70 war
Kitsuneashi - 70 mage (retired)
Goryeo - 70 Priest (retired)
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