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Old 05/23/08, 5:35 PM   #1
Kaubel
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Warning for ALEXTREBEK: Post Signing

Post: The Protection Warrior Guide
User: ALEXTREBEK
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You can do without it. Thanks.
Original Post:
Another way to look at this issue of relative damage reduction is to consider your healers.
Say you are in a situation where you have 50% DR from armor, you are taking only physical attacks, and your healers are healing you for 1000 hp/s.
If you increase your DR by 1%, you now have 51% DR. You healers will now only heal you for 980 hp/s, a 2% improvement. The healers burden is changed in a manner directly proportional to your relative damage reduction! NOT your damage reduction. Hopefully this drives home the key point. In practical use, armor is king.
A 1% damage reduction increase at 66% DR, means roughly a 3% lower burden of healing on in an all-physical situation.

Note that defensive stance multipliers do not change this – as multiplication is associative.
I do not mean to come off snidely when I say this, but what you are saying here, Maraudor, is not exactly the truth - and, if I may input, actually quite possibly misleads the average reader of this thread. Building on this, I made a post in response to this already, to quickly rehash it however, I'll just say this:

In all matters of correctly assessing the situation: The amount of physical damage reduced by Armor and the amount of HPS necessary to keep a Tank alive in relation to this amount is, and has always been, directly proportional to the amount of Damage Reduction from Armor you have, and not Relative Damage Reduction.

In addition: Armor does not suffer from "basically negligible" diminishing returns, it suffers from serious and profound diminishing returns as a function of reducing incoming physical damage.

However: Armor more or less does not suffer dimishing returns in its ability to increase your survival time without heals, which is the only accurate case in which Armor functions relatively.

(Anyways, personally I am actually a fan of your thread on these forums, but I would like to see that this slight error (or whatever you want to call it) be fixed. =)

All the best,
Alex, Blunted, XI, etc.

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