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Old 06/11/08, 2:28 PM   #1
Kaubel
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Tauren Druid
 
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Infraction for sören: General Idiocy

Post: [Death Knight] WotLK Discussion - Talents and abilities.
User: sören
Infraction: General Idiocy
Points: 1

Administrative Note:

Message to User:
So your first post was to tell people they're shitting up the forums with their opinions? And you follow that with an opinion of your own?

I'd say you're off to a grand start!
Original Post:
People that keep stating facts regarding deathknight that are, most of the time untrue, just because they want to tank as two hand wielders need to step up. Read facts regarding deathknights and think before posting. The only real downside to duel wield tanking is the increase in parry-haste mechanic procs in bosses, something that, by the way, blizz has realised to be an issue in certain cases (brutallus) and therefor does not always apply.

Duel wielding has many benefits that exceed those of two hand wielding, in my opinion. Those include;

More specific stat allocation, and most likely value, due to being able to chose two different stat slots, with enchants.

Better attack power scaling, which is especially nice, considering how much attack power a massively armor packing deathknight will be given through bladed armor.

Faster usage of renewed frost runes, especially irregular ones, gained through frost rune mastery. Also faster burst threat since frost strikes can be used faster initially.

Steadier threat generation through duelwielding, which sure is debatable considering you will be hitting more often with the two hander, however, I still stand by this.

The duelwield specific talent, early in the tree, granting 3% hit - only to duel wielders.

What you must consider, always, is that you cannot wield a two hander with greater speed than that of 2.00, which is very rare as it is, and no matter what way you look at it, an attack which is on your next swing timer will greatly benefit from having a faster weapon, making it easier to use, when you need it, and so choose to. The only real downside is you will get somewhat less damage due to boss armor, which, by the way, is rather low as it is, when debuffed. Also, there's the fact about glacier rot and having your entire arsenal at the lower hit cap, since frost strike would apply to its entirety.

It's certainly up for debate, especially if blizz decides to make decent two hand tanking weapons available to deathknights, just don't declare duel wielders obselete or lesser in any way, especially through your petty arguments. Hey, I wouldn't even dream of tanking with anything slower than 1.7, just because it wouldn't be so much under your control, but I could atleast think of valid arguments for two hand wielding rather than just: "its what they were designed to do, and it looks badass!" and I made them up in a matter of minutes.

Don't drag this forum under, people!

EDIT: By the way, you DON'T need one of each rune type, by the looks of the description; bloodboil is of the mocking blow mechanic, making it rather useless, most of the time, or atleast when it matters.

Empowered rune weapon; a ~16.7% increase in the generation of that, by the way, rather useless runetype for tanking, blood rune, does not make it right. Especially, not something you would assume to take, which seems to be the general idea.

EDIT2: I should mention, that my theory at the moment is that the use of 5 frost runes and one unholy rune (for the usage of both upkeeping the disease, degeneration, for glacier rot, and using anti magic shield when not on cooldown) would be optimal.

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