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Old 06/18/08, 11:08 AM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Infraction for Fog: Grammar

Post: [Rogue] PvE DPS / WotLK Discussion
User: Fog
Infraction: Grammar
Points: 1

Administrative Note:

Message to User:
"Ofc" isn't a word. And all those ellipses don't do much for readability either.
Original Post:
Hunger for Blood seems nice indeed. I'm assuming it works like Mages's Improved Scorch...meaning that you can pretty much stack it to 3 right before the pull and then just make sure that you use it eery 10 seconds to refresh the whole stack.

That pretty much let's your tank get a heads up in threat and you can then start dpsing with 15% extra damage. Though the time required to gain the energy lost is about 8-10 seconds which will probably have you spamming it one more time at the beginning.

It maybe more efficient to "slowly" stack it while dpsing which should take about 3 DPS cycles to do and then just make sure you keep it up.

However, assuming this is true you need about 180 energy per minute to maintain the buff up.

Now, when we factor in Focused Attacks and assuming you can get a crit every second (and with poison crits being affected by your crit rating, that is one more source for crits, particulary interesting if you use IP on OH or possibly on both hands if no WF), that means you get 3 energy per second...on 60 seconds that's...yep 180 energy.

To me it seems that Focused Attacks is the talent that allows us to use Hunger for Blood effectively, though I can expect some changes to the cycles in regards to this...

The talent that bugs me more is Cut To The Chase...which is interesting no doubt but I don't know how that will change the way we view our cycles...it seems to me that Blizzard is encouraging us to use Envenom and Eviscerate more than we use Rupture...but then, in the very same tree, we get a buff to Rupture aswell...

I expect this talent to be very high end...when we reach lvl 80 our crit has gone down surely and it will take a while until this talent is worth it. Ideally, with enough crit you can probably garantee cycles using only Rupture and Envenom/Eviscerate while keeping SnD up but this seems difficult to achieve and too luck dependant.

I'm very curious to see what we can make out from the spreadsheet when it becomes available...but, for now, it seems that there will be some "safe" cycles to have good DPS, but in order to maximize it in a Mutilate build you will probably have to adapt a lot to what happens when you use a Finisher. Ofc, if you opt for always using 5 point Envenoms or Eviscerates you will always have energy return and possibly a combo point...that can be enough for you to refresh SnD if they don't crit but it seems difficult to control.

A lot of work will have to be done...I for one am starting to develop a simulator to test these things out, but due to the nature of Alpha, I won't bother too much with it as everything might change.

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