06/27/08, 8:21 AM
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#1
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Infraction for Azurai: Quote splitting
Post: [Death Knight] WotLK Discussion - Talents and abilities.
User: Azurai
Infraction: Quote splitting
Points: 1
Administrative Note:
Message to User:
Original Post:

Originally Posted by Lamaros
DK tanking advantages as it currently stands/is indicated:
Higher Parry than other tanking classes. With talents it could go as high as 70%+ at times.
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This is based on procs. While this is currently what allows DKs TO tank physical damage, its still the worst way to do it. DKs are still dead last in terms of mitigation. Which is fine as long as they get other benefits.
Originally Posted by Lamaros
Spell Damage reduction from DD spells at 30% of parry rating. Which, depending on the parry a DK has, could be 10-20+%.
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This talent is really good... but again, proc based mitigation isn't very reliable.
Originally Posted by Lamaros
Anti-Magic Shell, which can absorb damage from many sources that spell reflect cannot.
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As I said earlier, this is a gimmick mechanic. They could easily make stuff reflectable. An entire class built on the niche of a single raid boss that does an attack which isn't reflectable isn't DKs being good at something, its blizzard hard coding a boss to be anti-warrior.
Originally Posted by Lamaros
Magic Suppression.
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It's talented AND strictly worse than warriors by 11%
Originally Posted by Lamaros
Acclimation.
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PvP talent. In no way will you ever tank an elemental boss without capped resist and expect to live as long as its new content. I just don't see this skill amounting to anything until it's changed to flat % damage reduction.
Originally Posted by Lamaros
AMZ is useful, but it's not going to change a whole heap if all DKs have it. The real advantage at the moment looks to be in Spell Deflection and the Parry talents. However there may well be a few abilities that have not been put into the game yet that they are intending to include.
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AMZ, though, is exactly the sort of skill which would make DKs truly anti-caster. The ability to use a skill like AMZ and apply it to any boss with an AoE and trivialize it for a group of people who are taking damage from another source on the fly is the type of thing DKs should be for. Gimmicked fights where you have to use a DK because they basically coded a boss that way is a completely artificial niche. Yes, shear, I'm looking at you and your bastard cousins sure to poke their heads up in WotLK.
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