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Old 06/30/08, 7:28 PM   #1
• Wodin
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Warning for Pitbuller: English Warning

Post: Consolidating Raid Utility (Raid-wide totems? Curse of Vulnerability?)
User: Pitbuller
Infraction: English Warning
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Original Post:
Originally Posted by dssurge View Post
So, raids will have 5-6 healers? That would be too kind.

This train of thought is poorly conceived for there will almost always be optimal specs for DPS classes. Theres also a lot of group composition factors to take into consideration. Optimal DPS groups right now will probably stay fairly static going into wrath (aside from raid wide totems, everything else seems to be staying fairly static), the changes to these groups actually rely on the changes to tanks and healers.

Will tanks still require DPS groups to act as threat machines or are their mechanics changing (assuming some abilities stay group only)?
Will mana still be an issue with healers in Wrath or will only DPS centric classes require Shadow Priests?

I really don't see the structuring of raids changing very much in Wrath except the addition of Deathknights. With the consolidation of CoS/CoE, raid wide totems, more viable Ret Pally DPS, and a few other known alterations in Wrath, will benching 1-2 Shaman or Warlocks for a couple DKs create a new and exciting raid environment? Really?
Almoust all non-stackking group buffs will go raid wide not just totems. This change everything what is now problem in group stackking to just raid staccking. Now you need five good group. In Wotlk you just need some 25 good players of combination tanks/dps/healers. I don't like stack good melee group for just one rogue I want couple more but not 5 more. Yuo tanks can then get imp buff, devo aura + some new survival buffs and still dish high threat. Now you have to choose survival or threat and encounter like brutallus is just stypid when your tanks can't get both.
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There is only 5healing spec but every raid member get two spec then. Prot paladins and feral can allways heal when they don't have to tank. And when I counted 24raid viable and wanted(not must to have but still desired)spec I did count them. Long list short

Shaman(3)
All(ofc)

Druid(3)
All: Moonkin is retarded op(imp FF, casters Wf, Is), and feral cat dps boosted.

Paladin(3)
All: Prot will be holy if not aoe tanking.

Priest(3)
All: Disc might be situatinla but then imp. Ds still

Warrior(2)
Prot and Arms(fury if personal dps gain is more than Bf)

Hunter(2-3)
Survival, Marks(if TSA is raidwide), Bm if slot open.

Mage(2)
Frost(if Winter Grasp shine), Fire(if destro locks)

Warlock(2)
Aff, desto/(demonlogy if demonic pact is needed for tanks)

Deathknight(1-2)
Can't say much but some good looking abilitys and maybe needed for caster tank and can be very good dps.

Rogue(0-3)
No need but top dps If blizz don't mess things now.

Yuo can't get all these in same raid if encounter need too many healers. But which class/spec yuo put to sit. First candinates are 1mage, couple rogue rogue, 1 deathknight.

Wotlk introduses moonkin, marks hunter, disc priest, (cat dps, frost mage and demo lock maybe?) to raid min/maxing not just DK. Raid wide totems and new CoE only give three open spot to fill.

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