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Old 07/08/08, 9:31 AM   #1
Kaubel
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Original Post:
I deleted this in the other thread and reposted here, a maybe better place for it:

A while ago we were wondering about the vile vs improved poisons in our guild and I tried to calculate what was better. Let's say that trying to get a figure on deadly poison dmg is a bit hard, at least for me but when testing, I did some discovery which seems weird to me.

I've been bashing some servants in Blasted while specced 4/5 vile and 4/5 improved and I decided to also test deadly on MH and on OH, not together but two seperate tests with each different spec. Now, the time I tested is rather short, I admit that; 600s on mob, but I seem to come to the conclusion that it doesn't matter at all if you have deadly on mainhand or on offhand to keep stacks up.

These are the test data:

4/5 vile (DP)

MH: 40205dmg - 165 ticks (244 average dmg) - dot uptime: 495
OH: 39887dmg - 159 ticks (251 avarage dmg) - dot uptime: 477

4/5 imp (DP)

MH: 36159dmg - 165 ticks (219 average dmg) - dot uptime: 489
OH: 37259dmg - 166 ticks (224 average dmg) - dot uptime: 498

I'm using the badge fists, 8% static haste and the only thing I do there is SS my energy and keep S&D up, nothing else.
I never use deadly MH if there is WF ofc.
I might be wrong in something but to me it seems that keeping DP stacks up is as easy with MH as it is with OH and in that, not matter at all, but when using both poisons, the best dmg comes from the opposite of what we always did.
DP - MH, IP - OH.

D.

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