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Old 07/08/08, 11:35 PM   #1
LodeRunner
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Infraction for Balancemoon: Useless Post

Post: [Druid] Moonkin WotLK Talent Preview / Discussion
User: Balancemoon
Infraction: Useless Post
Points: 1

Administrative Note:

Message to User:
No one cares about your imaginary talents. "Ofc" isn't a word. You're the reason I'm this close to closing this abortion of a thread. I'm tired of getting reports about your posts.
Original Post:
it's good to analyse things:

The point is not to never run out of mana off course, Mana management is an important part in skillful gaming.

The point of this is to bring an element of melee into the playstyle which causes it to better reflect the class. Some are saying that it shouldn't be useable at all because it's a caster... you mean because it's a mage caster, i wasn't aware that a caster had to fit the typeset of a mage. A druid caster is different, I like the fact that other parts of the class play a role, including the feral school hence the project of broadening the scope of mana on melee from what it is now, to something that makes using your feral forms useful and desirable.

I liked the mana on melee idea when it was introduced because it neatly linked melee in the druid to casting, which became a necessary thing to do once the range dealer had no need for melee any more and vice versa. Rather than have the build ignore it's melee side, I believe it's it's melee and healing other aspects that make it unique, therefore they should play a role. Healing does play a role, I am satisfied with the role it plays, a small one, very useful but only needed once in a while, that's where i'd like melee to be for the druid. Melee for the druid is fun because it involves using other forms, why on earth would you never want that to play a part in the balance druid?

Using it once in a while does not stop it from being a caster, it makes it a different sort of caster. Going to melee is not that daunting at all, although it's not useable in all situations.

Erdulf, I use to suggest this mana on melee have a 10 min cooldown, but as you say, there are limited occasions when it actually makes sense to use it, and it is a bit risky. Although theoretically with the strength of the ability described you could never run out of mana, I think it won't be practical or beneficial to use your cat form ever 15awxa out of 45s in any part of the game, but nonetheless, this is why after some of the points you've raised were pointed out, someone suggested that the cooldown restrictions be dropped, so I used his recommendation.

Ofc for many reasons it won't be practical or desirable to run into melee every 15secs out of 45secs, no matter what Ocyr thinks - he is thinking I want the balance druid to be an elemental shaman, but as usual he is wrong, and if he had been paying attention more closely to the discussion he would not have made that error of judgment, one more in a long line: For me a caster druid, that is too much time meleeing, I wouldn't do it if it meant I won't run out of mana b/c:

1. In PvE, you'd spend too much time outside your aura, and too many situations or times moving back and forth.
2. In PvP, spend that amount of time in a weakened form you'd be trounced.
3. In PvE solo, it's not really ideal to waste time going to cat form that often when you don't need to, much more fun to nuke for as long as you can, burn your innervate, your treants etc, and when all on cooldown, then instead of whack in moonkin form, melee in feral form.
4. I'm a caster, I want to nuke mainly and only desire a little melee because I can change into cool forms, which is why I rolled a druid caster instead of a mage or warlock, but for me 12-15secs of melee every 10 mins is about enough, sometimes i'd need to use it more, but very very rarely. Same with healing, i love the druid caster because it has a melee element and a healing element, or it should have a melee element, this is not quite repaired once melee lost it's usefulness to balance after the buff.

10-15secs every 10 odd ins is how often I'd use it or want to. Now to be useable in a raid setting it would have to have incredible benefits, including compensate you for dps loss, this encourages you to shift because you make up far more mana than you lose, you get to use your special abilities because they cause the buff, and your party gets compensation for losing your aura for 10-15secs by getting some mana reduction.

Again it's something you would only use once in a long mana intensive fight, and not something you would often use. Even better if it was an alternative to intensity. There are risks going forward in melee, even though this a mastereable.

A developer wants you to cast your spells cunningly this is why you have mana, however also being able to employ cunning ways of replenishing it is part of clever play. The balance you want to hit, is to allow the druid more mana generation but not unlimited even if using feral forms is tough, the special buff can easily be controlled with a cooldown slapped on it of 5 mins or 10mins, but that will depend on use. I wouldn't bother if I were a dev, because I only see it being useable once in a while despite the nice buff. If it is being effectively used to some how cheat mana regen at the expense of skill, I won't remove it, it's too useful to remove, not when it opens up the feral school to be useable to this playstyle, I simply put a cooldown on it.

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