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Old 07/11/08, 12:45 PM   #1
♦ Maniq
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Mal'Ganis
Infraction for Audax: Grammar

Post: [Mage] WotLK Talent Preview / Discussion
User: Audax
Infraction: Grammar
Points: 1

Administrative Note:

Message to User:
Fix your grammar.
Original Post:
Hmm well, at a first glance, and personally, i'm not that satisfied with the preview. The reason is that i don't really see the dmg boost we have been asking and needing through entire TBC.

Sure, these are alpha talents and changes will occur, no doubt about it, but this is the real problem

I'm fairly sure people here will remember some of the beta TBC talents, like Empowered fireball and Molten Fury. For those who can't recall what they did look like, i'll just refresh it: Empowered Fireball gave 25% additional bonus spelldmg instead of the actual 15%, and Molten Armor was proccing at 30% with 30% increased damage, instead of the current 20/20.

Now, if we consider these numbers it will appear kinda clear that, if the Devs didn't touch them, we would have avoided soooo much of the QQ read on official forums and everywhere, because with those value we would have been exactly where Kalgan said, aka "still above others, hopefully not too much". And it would have been fine, let's be honest.

What's my point, at the end, you are surely asking.

Oh well, i brought u the example of TBC beta talents and current ones to let you check the difference...We are already a bit unsatisfied with what we are seeing, and considering the "change behaviour" that has been applied in the past, i really wouldn't be confident in a bright and shiny future.

And again: thinking that the mage class will always be played because it's a desirable one only for its mechanics/charme and not for the efficiency, and making other classes/specc more efficient (in terms of raid dps, because we don't take raid spots just for decursing and buffing arcane intellect) to encourage more people choosing it, then maybe the error is not really in the values/coefficients/numbers that we see in the talents, but more in the main design concept.

If the mage is described as "primary ranged damage dealer" and again "unsurpassed in this" and also "AoE king" then it has to be like this.

I'm not here to discuss what class should be above the other, i'm just saying that from what we see our role is not clear.
Top Dpsers ? Decursers? Average Dpsers? Buffers?

Under this point of view devs are forgetting us. Or well, dunno really. Sometimes i think about devs having tantric brainstorming sessions before they actually apply changes

In the end, i am worried like many of you guys here, for the simple reason that i've put too many efforts in my mage to be even thinking to reroll another class.

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