07/11/08, 3:28 PM
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#1
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Not a Super Macho Man
Blood Elf Priest
Mal'Ganis
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Warning for Darian_TruBlade: Useless Post
Post: [Warrior] WotLK talent Preview/Discussion
User: Darian_TruBlade
Infraction: Useless Post
Points: 0
Administrative Note:
Message to User:
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Pleae don't quote a huge post just to say, in essence, "QFT." It's wasted space.
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Original Post:


Originally Posted by Shha
We cant completely theorycraft without knowing the itemization in Wotlk. But 2h weapons , self healing etc wont make up for MS as it looks now.
a) If you wanna dual wield with Titans grip you lose more then MS.
- No imp intercept.
- No weapon specs
- Only POTENTIAL for more burst - but with itemization for arenas like its now (no hit, resilience making flurry way less powerful), overall 1x2h has much better chance of delivering burst.
- Extremely slow swing time. Granted its not that important, but your sustained damage in pvp will be a LOT lower then 1x2h - again no hit, low flurry uptime, low ap. I can even see you running into big rage problems, and not be able to use your BT all that often.
- Arms gets same stamina basically
- Arms gets bladestorm - which due to magic immunity and "cannot be stopped" value, seems a lot better then heroic leap.
Right now at 70 lack of healing debuff is only START of fury problems. You also lack damage (yes you do LESS then 2h), and lose imp intercept. At 80 lack of burst will be even more visible - id rather get another instant (execute, sword spec) then titans grip.
All in all if you look at other physical classes one of two things is needed:
a) Very high burst + CC - feral druids/ret paladins have it (and ferals arent all that hot). Ret has better burst then warriors and will have better burst - if anything simply because their "aftercrit buff" is 30% damage rather then attack speed. Seal procs only augment it.
b) Healing debuff. Hunters/rogues/warriors have it.
Well that leaves enhancement shamans i guess - but they at least have more utility then warriors - from ranged spell interrupts through anti fear totems to grounding and more.
I simply fail to see whats the advantage of fury warriors over rogues - you lose all the extra CC rogues bring, unlike arms you dont have more mobility (shadowstep is probably actually better then non specced intercept), You dont have easy healing debuff, you cant even hamstring reliably (dual wield with 4.4 speed weapon + no extra hit = good chance youll get rage starved).
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You make a lot of good points, much of which I'll have to think on. I hadn't noticed that arms gets a stamina buff as well.
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