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Old 07/15/08, 1:08 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Infraction for taichibear: Useless Post

Post: [Rogue] PvE DPS / WotLK Discussion
User: taichibear
Infraction: Useless Post
Points: 1

Administrative Note:

Message to User:
Apparently you haven't been reading it quite long enough, as there's extensive discussion of the new talents, complete with math to back it up, about 15 pages back, which addresses all your comments, questions, and ideas in great detail.
Original Post:
I have read this thread for a while, and was wondering as to what people think the likely effects of the upcoming talents are going to be.

Mutilate seems to be gaining the most from the new talents... but without re-allocation in all the trees that was almost inevitable, as it stood to gain the most from simply having 10 additional talents points in picking up Blade Flurry, 5/5 Opportunity, and 4/5 Dagger Specialisation, if the new talents didn't stack up.

It seems to me that with the buff to poisons Mutilate will want the fastest possible off-hand to take advantage of the up to 45% chance to apply both instant and deadly poisons to your target, as well as the energy recovered from Focused Attacks.

Unfair Advantage is a very strange talent. Our class leader saw it as a pvp option for rogues, whereas my first reaction was to see it as some manner of off-tanking talent. Could it be possible that the full-avoidance shenanigans rogues have been proven capable of are actually being validated in Wrath?

If the new talents once again come to the live servers before the expansion proper, this is the spec I was planning on testing for our raids:
Rogue - Talents - Thottbot: World of Warcraft

I am sorry my mathcraft not being quite at a level where I can fully back up all of this with calculations.

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