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Old 07/22/08, 10:25 AM   #1
• Snowy
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Warning for Kooky: Grammar

Post: M'uru
User: Kooky
Infraction: Grammar
Points: 0

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Message to User:
"u" and "ur" -- is it really that hard to type out you and your? We're a little more high class around here.
Original Post:
Originally Posted by Finky View Post
Well not that this is relevant to the thread but I just had to "defend my honor".

1) I am a trial so I am hesistant to start arguing with the GM/RL over what tactics we should be using.

2) I have already brought up this point in the tactics channel, but like I stated the hunters have been told to MD the side tanks. This is more to confirm that my point is valid or if there is some giant lapse in logic I am missing.

Still looking for some others experiences.
Do u have someone that call out the general sentinel spawn location, or are u the only one to spot and pick it up urself? It will be good to have someone ( best person would be a sentinel dpser situating at the entrance ( south side - based on orientation when facing muru b4 at the entrance ) range group.

Plus, it's also good to have a intervene macro to someone at the north ( hallway ) and south ( entrance) group, thus u can pick up the sentinel that spawn at the east ( ie the north-east, south-east or the east 2/3 o'clock position) side much easily.

I'm the sentinel spawn caller, and using bigwigs timer, call out "sentinel soon" 5 secs b4 the actual portal spawn, and once portal spawn, immediately call out the general direction, ie north-west, west, south-west, north-east, east ( 2 or 3 o'clock ), south-east. This will greatly help the warrior sentinel tank, especially on the intervene target. From the time when portal opens, u have like approx 5 secs b4 the sentinel actually touched down.

Thus ur sentinel dps should optimally kill the the sentinel 1 or 2 secs prior to the portal opening ( we use 3 locks, 2 mages for sentinel dps ), to allow ur sentinel tank to reach the position safely b4 the sentinel actually touches down.

Our sentinel tank is tanking at the west ( 9 o'clock ) side right outside the darkness circle, and the furthest he had to move ( if darkness is covering the center ) is when the next sentinel spawns at 2 or 3 o'clock east. For this, a south-side lock will either deathcoil or immolate that sentinel spawn to ensure it will move towards the south, so that the warrior tank ( since he will be intervening via the south side ) can easily pick up aggro again. This is, of course, provided that there's a slack in dps on the previous sentinel, otherwise he should be picking it up fine. Thus hunter MD is not really needed.

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