07/26/08, 11:18 AM
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#1
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Sledgehammer Emeritus
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Infraction for Graul: General Idiocy
Post: [Warrior] WotLK talent Preview/Discussion
User: Graul
Infraction: General Idiocy
Points: 1
Administrative Note:
Message to User:
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That's some awesome quote-splitting.
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Original Post:

Originally Posted by Dartholorin
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Wouldn't it be (base weapon speed *1.2)/1.25? Not sure if that's what you meant.
And did you do any calculations for one-handed builds using either a weapon spec or Incite for comparison?
The biggest problem with Titan's Grip is white damage. White damage = rage = abilities. You're also going to get a lot more glancing blows due to the inability to actually use Heroic Strike and yet if you don't use Heroic Strike you'll potentially be wasting a lot of rage at the same time, so either way you're going to have issues with rage management.
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None of this takes into account the fact that the ability to DW 2handed weapons presents us with a huge augmentation of our aggregate item budget, something no other class I know of has the ability to do, along with the largest aggregate item budget in the game. Yes it will take some getting used to, but this talent will, I forsee, become a staple of DPS warriors. Depend on it.
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We would need all of those "free" stats to be a lot of hit rating as well as a nice expertise boost early on for this to have any chance or you will see spikes of rage similar to...35...miss...70...miss...dodge...35 which might look fine on paper but with the actual speed that this is taking place in your cycles could be thrown off quite a bit. In fact, you'd need a lot more hit rating for this to be viable. It's no different than having two 2.6 speed weapons with 150 hit rating compared to one 2.6 speed main hand and a 1.5 speed off hand with the same hit rating. Anyone who has played with a similar setup can validate the rage differences.
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Also, if I may remind fury warriors, remember rampage? Remember how everyone freaked out about how it was so much worse and rage expensive than Battle Shout (as if it was meant to replace, rather than augment BS) The argument against TG isn't inane like that one was, but I truly believe that blizzard is not trying to screw fury warriors over. I see blizz trying to kill two birds with one stone here: Increasing fury damage and increasing its viability in PvP. And my guess is it will largely succeed with the former, if not the latter.
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That complaining about Battle Shout being better was pointless, but the ability was very annoying with a 20 second duration. It's still high maintenance today, but not nearly as troublesome.
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As i did some maths few pages back titan grip actually is even more viable when you add haste in calculations ie. 20% from wf totem 25% from flurry (basicly 24% and 29.5% for TG) maybe 3% from retardins and maybe even some passive one from gear. I really don`t see why 90% of warriors are running around and yelling this talent is utter crap when its clearly not.
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I didn't see your math, but many people were under this odd assumption that somehow the new Windfury would "cancel" out the 20% lowered speed from Titan's Grip. I hope that's not what you are talking about as well. You are going to get a benefit from haste regardless, but try adding 20% more haste to two one-handed weapons that have enough rage to Heroic Strike (+Incite or weapon spec) every two seconds for comparison.
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I'd question whether HS could ever be a better rage dump than SD executes. HS costs 12 + the lost rage from your swing for 495 base damage, plus a bit of extra damage on crits and reduced chance to miss.
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You are looking at it as though Execute scales when it doesn't. Initially it might be better, but Heroic Strike doesn't just allow more crit damage, it also prevents glancing blows which also allows more potential Flurry uptime. The more damage you can deal with your main hand without a Heroic or glancing, the better Heroic becomes. You also have to factor in Execute damage x 1.25% threat and 10% more threat due to missing Furious Resolve vs Heroic innate threat with 10% less threat overall. Also, has anyone actually verified what Sudden Death does as far as a window of opportunity goes? Does it give you 5 seconds, or is it simply your next instant attack or it fades?
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