07/27/08, 6:22 PM
|
#1
|
|
Sledgehammer Emeritus
|
Infraction for manapaws: Useless Post
Post: [Druid] Feral talents/abilities - WotLK preview / discussion
User: manapaws
Infraction: Useless Post
Points: 1
Administrative Note:
Message to User:
|
We don't allow new members to make threads for a very good reason, which is because many don't know what topics are appropriate for these boards. One example would be imaginary, talent wish lists.
|
Original Post:

While we're on the topic of ferals in the expansion, I thought I'd share some ideas on cat form dps scaling but didnt feel a new thread was necessary.
As it is, we get very little reward from haste, hit (abundance of it seen so far in beta), and armor penetration. What I propose to fix all 3 of these is 2 changes.
1. Master Shapeshifter talent (btw cant this be merged with Natural Shapeshifter?): Instead of giving 4% crit, give it 4% chance on white hit to give 20 energy. No PPM, no internal CD, just 4%. Suddenly haste becomes useful since more hits translates to more yellows, which in turn is more dps.
Armor penetration then becomes useful too. With savage roar, which I'm assuming will be used in the rotation in the same manner as a rogue's SnD, we'll be doing twice as many shreds per rotation. 2-3 to get SR up, 2-3 to get rip up, possibly more if our crit rates are lowered (agility conversion nerf) but thats another issue all together.
I dont really know how item budget is calculated, but I'd guess a 4% proc would be worthy of a static 4% stat increaser. I know I'd take it any day, this would also fix the lowered crit rate 'issue' too. It'd scale regardless of gear!
2. Hit conversion. We've already seen a passive class conversion in Paladin's Spiritual Attunement. That converts heals they receive into mana. If we could convert say 1/4 or 1/2 of our over hit % into crit percentage that'd have a double benefit. It'd make use of the abundance of hit thats appearing on the new gear, and increase the lowered crit rates we're getting due to the agility nerf. Say the cap stays at 9%, but because of all the rogue gear we're wearing we round up 13%, that's 4% over... let us convert 1% or 2% of that into extra crit percentage. That way hit still has *some* value in our AP Equiv calcs.
Or is there some other magical method coming to allow cats, bears and rogues to share the same gear despite different stats being required?
I posted this in the suggestions section of wow forums already but got extremely little response. Do the better-skilled people of EJ think my suggestions are too strong, too weak or otherwise?
|
|
|
|
|
|