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Old 07/29/08, 10:17 AM   #1
• Relwin
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Warning for Zanadarn: Grammar

Post: [Elemental Shaman] - Wotlk Talents discussion
User: Zanadarn
Infraction: Grammar
Points: 0

Administrative Note:

Message to User:
The amount of space in between your sentences really makes your post hard on the eyes. Nothing wrong with a wall of text every now and again, but we don't need a break between every other sentence. Just a warning as such.
Original Post:
I wonder about our cycles in Wotlk...

A FS->CL->LB->LB->LB->LaB is 11 seconds, 11.5 if you don't use a CL and use a LB instead.

Ok. That works. But so far, from what I can tell haste is indeed becoming a much more integral part of both gear and class abilities.

So, let's assume you don't have any haste on your gear, and only your WoA:

FS->CL->LB->LB->LB->LaB becomes 9.9, 10.35 if you don't use CL and use LB instead.

Because of the spells flight time between you and the target, I don't think we'll manage to squeeze in another LB before the LaB like this.

However, let's assume 10% haste from gear. I suspect that will be pretty basic for most elemental kits from now on (just look at Sunwell).

Haste rating stacks additively, Haste stacks multiplicatively, which means 19% haste.

FS->CL->LB->LB->LB->LaB - 8.91, 9.315 with LB instead of CL.

While just assuming 10% haste at all times might seem like a logical leap, from what I've seen in Wotlk gear so far, everything has haste. So with a pretty basic setup, a totem and something you'll likely have from your kit your cycle has 3.09 seconds spare with the CL and 2.185 without.

In the second case it's arguable if you can squeeze anything else in, but in the first you most certainly will be able to.

What really complicates matters is if you have a moonkin. Improved Moonkin has a 30 second cooldown, and once it's up you get 8 seconds of 20% haste the next time you crit.

With the 10% 'base' and the totem that equals 35.2% haste. (1.3 second cast LB anyone? Casting CL like this is actually a bad idea, since it runs you into the GCD, the cast becomes 0.972 seconds)

So when this happens, you'll have to alter your cycle to one without CL:

FS->LB->LB->LB->LB->LaB leaves you with more than 4.5 seconds spare on the entire rotation. That's another two LBs.

Of course, we've no control when it activates, so if it catches you mid-cycle things will become a bit confusing.

Add to this any procs, activated effects and so forth, plus a higher than 10% 'base' of haste, and things really get interesting.

Bottom line is, we're going to have to be a lot more proactive about our cycles and adapt them to haste effects mid combat.

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