08/03/08, 10:33 AM
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#1
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Jack Vettriano > You
Dextor
Tauren Druid
<Elitist Jerks>
No WoW Account
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Warning for ionasej: Whining
Post: [Druid] Feral talents/abilities - WotLK preview / discussion
User: ionasej
Infraction: Whining
Points: 0
Administrative Note:
Message to User:
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I'm going to mark this post with a warning to remind you of your pledge to shut up.
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Original Post:

As I am part of that guys who repeat the current flaws in the design perspective of talent tree, stat conversion and itemization, I will (after this post, and in this regard) just shut up.
- I cannot see that Blizzard will give us 90% Rogue Damage + 10% Viability (=fair) by Talent Tree and Itemization if we go for "Cat"
- I cannot see that Blizzard wants us to be an "on par" Main Tank with Warriors (=fair) by Talents/Abilities/Itemization/ if we go for "Bear"
It is already possible (and high end raiders do that) to just respec from encounter to encounter since warlocks can port you anywhere (but in ZA). 50 gold is not much - esp it is less in TBC than in classic - and will be even less in WOTLK - furthermore Blizzard is about to take this to a next level - they want respecs to be even easier / cheaper / faster (we dont know yet exactly). I don't know about Glyphs yet, but besides glyhps you can dual spec now (as a warrior, or paladin for instance). An included dual spec is an inherit feature of the Feral Combat Tree - it justifies that we are only 90% Tank and 70% DPS in TBC->SWP. It is almost fine how it is in SWP. I do not see the situation to get better, but only worse in WOTLK, cause I do not see the 90% and 70% changing to 100% and 100% by talent tree/abiltiies/stat scaling/current known itemization.
And now I will shut up in this regards, and only raise my voice if there is any news to talents/abilities/items that has not yet been brought up.
Happy discussion, cu.
p.s.
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Now, if you're in Nihilum or SK and are really trying for world firsts, then maybe the raid leader will decide that a feral isn't completely optimal in a given situation and will trade you out for a rogue for that extra few hundred DPS on a DPS fight, or for a prot warrior or paladin for superior tanking on a certain tanking fight. But that is just the nature of the game at that level and has nothing to do with good overall class design.
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- no, exactly THAT has ALL to do with good overall class design, being viable in min/maxed situations, be it PvE or PvP, and the mainstream just takes a look at the high end progress and trys to copycat what they can. We all know the result.
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