08/04/08, 3:23 PM
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#1 (permalink)
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Soda Popinski
Night Elf Rogue
Proudmoore
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Infraction for Garanthir: Useless Post
Post: [Druid] Feral talents/abilities - WotLK preview / discussion
User: Garanthir
Infraction: Useless Post
Points: 1
Administrative Note:
Message to User:
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That blue post had already been quoted in it's entirety two pages before. There's no need to post it again.
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Original Post:

Latest Blue post
WoW Forums -> Feral Concerns in WotLK
In case some folks can't get to it:
The design is for bears to be viable, end-game main tanks. The design is for cats to be viable, end-game melee dps. In both cases you are going to need the right talents, good gear, skill and companions who can back you up -- I don't mean to imply raiding will be easy.
If you want to do a little tanking and dps, you probably won't be as optimal at either, though you'll probably always be better at switching between the two than other classes. In order to be as good at tanking as the other classes, you might have to give up a few talents that maximize your dps, and vice versa. This is a good thing -- it lets you choose to actually be a main tank.
We are adding a new class to Lich King, as well as improving the raid viability of specs such as Arcane mage, Survival hunter and Balance druid. That means you have 30 available specs for 25 slots. There are two ways to design around this problem. One is that there are 25 mandatory specs and 5 that shouldn't be raiding. Boo. A more fun, interesting and ultimately fair direction is that you actually have some choices in who to bring. Imagine running a raid with no warrior tanks at all.
Don't worry about your bears. The armor and other changes were done to fix itemization issues, not to nerf druids. You've already gotten the ability to drink pots in bear form and benefit from weapon enchants and windfury. We have plenty of knobs to turn to make sure you can do your job even better than you could in LK.
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