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Old 08/04/08, 3:26 PM   #1 (permalink)
Soda Popinski
 
Night Elf Rogue
 
Proudmoore
Warning for Gurth999: General Idiocy

Post: [Enhance Shaman] WotLK Talents and spells discussion.
User: Gurth999
Infraction: General Idiocy
Points: 0

Administrative Note:

Message to User:
I realize the "no quote splitting" rule technically only prohibits splitting into 5+ sections; but that doesn't mean that splitting into fewer than 5 is a good idea.
Original Post:
Originally Posted by Toots Hepcat View Post
Every totem that gets killed wastes somebody's swing timer or GCD, and our totem GCD is only 1s.
Or pet.

Meanwhile, we can strip buffs off players at a rate of two per GCD. I think we're still doing pretty well.
You don't get to choose with purge, and its much more likely a buff will survive a purge than a totem survive being targeted (talents that reduce chance to purge). And totems don't benefit from resistances.

I really don't think totems with more health is the issue -- you'd need a very large amount of health for them not to be 1 shot anyway. Maybe a bigger miss chance (they are kind of small)? Anyhow, just drop them around the corner and have your team leash to them. Use them as bait to separate rogues and hunters from the pack.
You can only drop them where you stand. And health is somewhat of an issue, because you don't even need to use significant mana to kill them. Any Rank1 instant will suffice. I certainly don't think they should be super hard to kill, but right now they are just a bit too easily dispatched by anyone with a good macro and especially pet classes.

I'd love to see a talent for totems to have a 30% chance to survive a hit. Or at least a few hundred hit points, so it costs them near what it costs me for purge to kill them with an instant, but I would take macro's not working to target them over either of those options.
 
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