08/05/08, 11:37 AM
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#1
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On the Double
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Infraction for spencerthomas: Useless Post
Post: Feral Druid Megathread
User: spencerthomas
Infraction: Useless Post
Points: 1
Administrative Note:
Message to User:
Search function. Learn it. Use it. Love it.
Your questions have been answered previously in the thread already. This adds noise to threads that we try to cut down on as best we can.
Also, don't sign your posts, we have your information to the left of every post you make.
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Original Post:

I wanted verify some research done about muru adds.
Now as a primary resto my feral-fu is abit rusty but I've been working to correct that recently.
The muru adds are lvl 71 and thus to reach arm cap and crit immune a feral druid would only need 33705 armor, and 2.2 anti-crit ( 129.5 def, 88 res ).
On our attempts we've had a few 'My swipe was dodged/missed/parried...' and someone(or 2) dies. Working to possible correct this and increase threat generation I looked at what could be done to stack some Exp and Hit.
For one feral it looked like he could get 106 exp and 72hit while staying crit immune and arm cap. Could probably increase this abit more but this would be all quick swap items like a resockets, new meta, and badge neck. This got hit around 40% dodge in Rawr vs a Sunwell Plat mob. (I didn't think they were DW so I left that off)
Now this is a feral thread but any resto's trolling here and healed a druid stacking alot of dodge like mentioned above?
Right now we have 1 resto shaman chaining through the ferals with myself rolling love on pali tank, the big tank, and the 1 add tank. The second tank has a 2nd raid shaman helping out occasionally. Now even with a silly high dodge amount the same max rank spells are going to be cast becuase you do not want a shitty RNG to wipe the raid. So does the high dodge really 'help'?
Oh to Hoof:
for p2 how is your DPS stats looking in that gear setup?
Thanks,
spencer
Quor - KJ
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