08/09/08, 6:30 PM
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#1
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Sledgehammer Emeritus
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Infraction for kahmul: Grammar
Post: [Warrior] WotLK talent Preview/Discussion
User: kahmul
Infraction: Grammar
Points: 1
Administrative Note:
Message to User:
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Despite knowing that you aren't a native English speaker, there are enough spelling errors here to make me ask that you look into using a spell checker. As is, this post is tough to read. Thanks.
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Original Post:

as i looked into skaling of def-warrior with strength beeing greatly increased with wotlk i took a side glance at the pala, who ought to wear almost the same gear by then.
for the warrior
Spec: Talent Calculator - World of Warcraft
Threat Modifier:
1.45 Def-Stance threat bonus
Dmg Modifier:
0.9 Def-Stance damage penalty
1.1 1H-Spec
~ 1.05 Cruelty
Strength Modifier:
1.1 Vitality
1.1 Kings
>1.8238 Full Modifier
Shield Slam: 1 Str= 0.5 BV = 0.5 Dmg befor mod = 0.715 Dmg with shield mastery + imp SB
> 1.3 Threat/6sec = 0.22 Tps
Devestate: 1 Str = 2 Ap = 0.343 Dmg = 0.69 Dmg per 6sec rotation = 1.25 Threat/6sec = 0.21 Tps
Auto hit: 1 Str = 2 Ap = 1/7 Dps = 0.26 Tps
Heroic strice through Incite: <0.15*auto hit dps = 0.039 Tps
Assuming we skip Revenge (does not scale) an using TC instead (apperently scale with 0.1*Ap befor talents now)
Thunder Clap: 1 Str = 2 Ap = 0.2 Dmg befor talents = 0.46 Dmg with imp TC and Incite = 0.805 Threat (1.75 Tc-Modifier) =
1.47 Threat/6sec = 0.25 Tps
Shockwave: 1 Str = 2 AP = 0.5 Dmg = 0.157 Dmg increase clipping Devestate = 0.286 Threat/20sec = 0.015 Tps
Taking a positiv calculation towards Sword and Board assuming it would not replace a threat skill and occure
without disturbing the rotaion (SS CD) we have ~ 3ppm adding per 1 Str = 3.9 Threat/60sec = 0.065 Tps
==> 1Str = 1.058 Tps
The actual scaling would be a lot worse as no armor modifiers are includet. The usage of
Revenge is probably still preferable due to its high base dmg/base threat. Sword and board is going
to perform even worse under live circumstances.
wherease the pala would be
Spec: Talent Calculator - World of Warcraft
Threat Modifier:
1.9 Righteous Fury (not enhancing auto hit)
Dmg Modifier:
1.05 1h-Spec
Additionally for spells: 0.91 for hit difference spells - physical school
Strength Modifier:
1.15 Divine strength
1.1 Kings
>2.523675 full modifier
Shield of Righteous: 1 Str = 0.5 Bv = 1 Dmg befor mod =
1.495 with shield of templar and Sield spec = 3.77 Threat/6sec = 0.63 Tps
hammer of righteous: 1 Strength = 2 AP =
taking a 2.4 speed weapon: 0,342 dmg befor mod = 0.86 Threat/6sec = 0.14 Tps
auto hit: 1 Str = 2 AP = 1/7 Dps befor mod = 0.19 Tps
Seal of Righteous: 1 Str = 2 Ap = 0.09 Dps befor mod = 0.23 Tps
Judgement of Righteous 1 Str = 2 AP = 0.9 dmg befor mod = 2.06 Threat/8sec = 0,26 Tps
Consecration: 1 Str = 2 Ap = 0.07 dps befor mod = 0.17 Tps
==> 1 str = 1.54 Tps
The actual numbers could differ, as this caluclation dose not include the possibility of using
Avangers shield while tanking, using Exorcism/Holy wrath against Undead/Demons and skilling
Seals of the Pure/Reckoning for more threat. Threat is scaled down slightly by armor for auto hit
whereas all other skills deal holy dmg. The calculations do not include possible cooldown overlays
causing skills to become available at the same time.
applying armor values as they appear in bc (20-30% dmg reduction with SA,CoR, without armor pen) the pala seems to scale almost twice as good as the warrior. I'm pretty interestet how/whether this will be balanced to contain the usefullness of both classes at all gear levels.
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