Post:
[Paladin] WotLK talent trees/abilities discussion
User:
Xanil
Infraction: General Idiocy
Points: 1
Administrative Note:
Message to User:
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Sweet triple post. I hate you.
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Original Post:

Originally Posted by bellator
Xanil,
The key thing is that not all spells got a 1.89 multiplyer to their current coefficient.
Both Flash of Light and Holy had their coefficients increase by a multiplyer of 2.33
Apply this to the number of 0.41 you mentioned for AoE, and this comes out to about 95.5% which is close to the 94% I got from some quick testing (may be a few % off)
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Well I was just going to post an enquiry regarding this new coefficients that paladins are accused of having.
This is what has been argued:
-Flash of Light has a 100% spellpower coefficient. This is higher than expected based on the old +healing coefficient and the conversion rate of +healing to spellpower.
-Holy Light has a 166% spellpower coefficient. This is also higher than expected.
-Holy Shock has an 81% spellpower coefficient when used as a heal. This matches expectations from the old +healing coefficient for this spell.
For instance if we take the new flash of light spellpower coefficient that Cathela has speculated we would have 100% coefficiency for a 1.5sec spell. This is incredibly high considered that 3.5sec used to be 100% coefficient for Standard heals. Taken that the speculated new raise into coefficiency is 189% then we should end at looking at (1.5/3.5)*1.89= 0.81. So my question is- from where does the 0.19 come into the new coefficiency?
Why this 2.33 looks funny is that if you put the "old" variables of Standard heal coefficiency into wrong order you manage to get 2.33. This comes from 3.5/1.5=2.33 when its supposed to be 1.5/3.5 which is ~0.43 (viz. the good old coefficiency for FoL).
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