08/13/08, 10:14 PM
|
#1 (permalink)
|
|
Stuckup Goon Squad Washout
|
Infraction for everwatch: Whining
Post: [Death Knight] WotLK Discussion - Talents and abilities.
User: everwatch
Infraction: Whining
Points: 1
Administrative Note:
Message to User:
|
I think you should complain a little more about the unpolished, unfinished beta. For every time you do this I'll hand you a shiny new infraction.
|
Original Post:

Originally Posted by Pyros
Well yes and no, while the freezing aspect has some interesting synergy with frost mages, it'd still make it into arguably the best snare in the game, since it starts at 100%snare anyway. At 1frost rune, with a 20(talentable to 25 or 30 I forgot)y range, non dispellable, sadly it'll see some nerfing since it's way beyond expectations imo. I'd give up the freeze shatter combos for that, even though I can see all the whinning already, between death grip and a snare that starts at 100%.
|
Realistically giving a spell casting melee the ability to do a "fake" root, which is a snare in diguise, combined with the anti-blink "get over here" move of DG is less OP that current combinations in game. Such as the Druid I'm at range from you, rooting, cycloning, lol'ing at you, movement forming away, and casting more spells at range, and then going bearbutt mode when in melee. There's Entrapment Hunters, Frost Mages, and other builds to consider. As an Enhancement Shaman in Arenas I can tell you that without a strong skillset of movement impairing abilities, melee is beyond frustrating in PvP. Hell, any paladin can Justice someone and gg there getting away if he can stick on you, which with improved movement speed and BoF...he can!
As is, I think DK "closing" abilities are under expectations. They have a solid snare and DG is amazing. But once you are CC'd, you're pretty much screwed. No reductions on movement impairing abilities means that you will *always* have to DG every single chance its possible no matter whether you intended on bursting or even using DS to heal yourself. Stuns, snares, silences (no spells like DG), fears, roots, etc... GG on crappy design. DK in BG's will probably be fine. But at current implementation, they are totally reliant upon their allies to keep them in range of their enemies which is a major design flaw.
|
|
|
|
|
|
|