08/15/08, 1:18 PM
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#1
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Soda Popinski
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Infraction for Psibeast: Useless Post
Post: [Druid] Feral talents/abilities - WotLK preview / discussion
User: Psibeast
Infraction: Useless Post
Points: 1
Administrative Note:
Message to User:
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This kind of speculation goes against the spirit of our rules.
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Original Post:

I've been wrecking my head trying to think what could be the Feral tanking niche. What would be a different flavor of tanking without providing some ability that would be considered a must-have in some fights, and I came up with an idea I wanted to toss out here and see what you guys think.
What if druids had besides huge HP pools, an ability that either procced on a certain percentage of the incoming hits or could be active on a short cooldown (activate for next hit) and instantly healed whatever damage was caused by that hit? The healing would be considered to come from the tank thus adding to his own threat.
It goes very much inline with the druid flavor of self regeneration, would add some AoE threat contributing to the parity with Paladins, and would also make the druid optimal in the niche of extremely hard hitting bosses, or if it is an active ability a boss that does some predictable bigger attack every once in a while. This would be pretty similar to adding a form of mitigation (could be considered the druid version of parry or block), but with a different flavor. If it would be active on a short cooldown it would also add an interesting element of skill to druid tanking, knowing which attacks to use it on, should you save it to emergencies or just use it every cooldown?
Another pro is that it gives us some mitigation against magic damage, which we are currently completely lacking and thus gives some more parity and makes us a bit more viable tanking heavy magic damage fights.
So, opinions?
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