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Old 08/19/08, 11:19 PM   #1
LodeRunner
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Infraction for Qutossar: Grammar

Post: [Druid] Feral talents/abilities - WotLK preview / discussion
User: Qutossar
Infraction: Grammar
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Original Post:
Originally Posted by urotas View Post
I can't see them giving druids twice the health of other tanking classes, as that would be a nightmare to balance. Losing our armor advantage would be a bigger loss than you might think too. I'll assume a boss hitting for 20k physical damage base.

A druid now would have 75% damage reduction, and get hit for 5k
A warrior with 20k armor and 10% from defensive stance has 66.32% damage reduction and gets hit for 6736. After 500 block value he'll get hit for 6236.
Druids may have slightly lower armor than warriors in Wrath, say 19k equivalent in lvl 70 values. The new druid would have 61.37% damage reduction, and be hit for 7726 damage.

That's a 55% increase in physical damage taken compared to live from losing our armor to lower than warrior levels. Getting a hypothetical defensive stance equivalent isn't going to compensate for it by a long shot, unless we also get something for the many other advantages warriors have. Having a high armor defines our tanking style right now. If we lose that, it'll require very big buffs elsewhere to compensate. I don't doubt their intent to keep druids viable as tanks, but I wonder if they realize how big of an impact losing our armor will be and how much we depend on it now.

We still have the armor trinkets/rings/weapons/neck items to get slightly better armor than warriors. Just not up to the cap.

I mean .. what other ways are there?

They could give us obcene amounts of avoid. That's exactly what they have done in BC and I doubt they'll do it again.
They could give us things similar to block. That would be especially lame.
They could give us a defensive stance .. lame as well.
They could give us some mayor life leech stuff .. doesn't fit for the class.
Copy/pasting abilities should never be a solution.


If they give us slightly better armor than warriors and comparable avoid but no block, there's just one way left I can think of.

Ask your raid healers, if HpS is the problem in keeping the MT up in late game.
It is not!

Besides having more Effective Health allow healers to use more mana conserving healing spells.
It's not all about how much damage you take. If it was, nobody would ever socket/enchant anything else but avoid.

The most important task of a tank is to survive. A massive amount of health (compared to other tanks) while also taking substantially more damage is a good way to make us the prefered tanks against hard hitters and warriors the preferred tanks for high but non-spiky damage.

Besides, this also makes us viable tanks for pure magical damage.

It comes naturally to the Bears and is a creative forth way that fits into the lore of a Bear
(never liked to imagine my Bear just avoiding all the hits .. I want him to take it and laugh )

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