08/19/08, 11:28 PM
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#1
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Just an excitable boy
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Warning for Qutossar: Grammar
Post: [Druid] Feral talents/abilities - WotLK preview / discussion
User: Qutossar
Infraction: Grammar
Points: 0
Administrative Note:
Message to User:
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Again, my issue is with your insistence of making a line break after every sentence.
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Original Post:

Originally Posted by angral
Issues with PVP balance and healer mana would be my concerns if there are wildly different hp pools between the different tank classes. Quite frankly, having twice the hp pool of others seems a bit silly if all that's happening is druids are taking twice the damage recieving twice the healing. Sure it would be fun for big numbers... but quite the exercise in futility for game balance.
As an aside I am excited about the intent shown in the blue posts. If Blizzard can actually pull off decent class balance this time round, more power to them.
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I agree with PvP balance - especially with the updated dmg output of Bears.
But it is not such a big problem regarding mana pools of healers.
For example, a druid that can concentrate on casting LB often produces more than enough HpS on his tank.
But he needs a rejuvenation to get a swift heal every now and then.
In addition he sometimes needs to leave and reenter tree form to cast an instand HT.
(This is a BC example. Please don't argue this will be different in WotLK. The details will be different - the main point remains)
If the tank had a lot more Health the druid just needed the LB. That would cost A LOT LESS MANA.
There are 2 factors when it comes to healers going oom:
1) Damage received by the tank
2) Spikiness of the damage.
It is absolutely possible to produce a lot more HpS with the same mana if there are no spikes.
Besides:
The 200% Health pool was an example.
130% -150% might also do
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