08/21/08, 8:21 AM
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#1 (permalink)
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Church of the Bristlecone
Dextor
<Elitist Jerks>
No WoW Account
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Infraction for djgc: Grammar
Post: Archimonde
User: djgc
Infraction: Grammar
Points: 1
Administrative Note:
Message to User: Original Post:

Hi all thanks I've spent the pass hour reading this whole thread almost and I managed to find some useful tips.
My guild only raid 2 nights per week so we usually clear first 4 bosses in first night and get few attempts on archi the same night and full night on archi the next night.
We've been doing this for 2 weeks and so far I don't see much progress and I'm beginning to lose some hope.
Or does Archi just do that to you? .. make you feel sad : p ..
We trying the 4 camp strategy at the moment and we never last til 70%. The main problem we find out were the melees taking doomfire. Although it doesnt spawn on top I remember asking them and 1 of the melee said fire kept crossing into Archi under his feet. Does that even happen that occasionally? Is he lying to me? Or is someone doing something wrong? Our outside group seems to be okay surviving themselves but sometimes during a fear or airburst combo the MT dies. Already full hot him or at least tried our best coz sometimes our druids get cut off my doomfire so they cant get back in and then fear happens.
We also experimented the semi circle strategy. Fire was more chaotic and I just felt like it wasnt really a good strategy for long term. With semi circle we had one attempt where we got him to 65% i dunno if that was just a fluke / or lucky with fires.
I was wondering if anyone out there ever experienced my problems and managed to solve them easily?..
I have 2 healers 1 decurser 2 dps in each group, 4 groups have shamans which i should be benefiting and melees get a shammy for tremor too but I dont really have a healer standing in the middle with the melees. I read here and a lot of ppl put like a druid with them is that even good? Will the druid eat doomfire himself?
I also read about the 3 CAMP .. hmm Whats the difference between the 3 camp / 4 camp?
How would u arrange groups for the 3 camp strategy?
I watched a video using 3 camp strategy where MT is in the middle, melee behind as usual and another group more behind the melee, 1 group right of archi and 1 group left of archi so it kinda forms a triangle. I saw 4 healers in 1 group tho and they get airburst and run together. With 4 healers being airbursted together in 1 group wouldnt that be risky for the MT?
I would really hope to see some progression soon cuz its really frustrating. We have no ppl dying to airburst and rangers only eat maybe 1-2 doomfire which is completely healable by its group healer. It was more of the melee that kinda made our attempts short it seems. They are a big distraction to our healers which shouldnt be that way.
Are there any extra addons I can get to assist this encounter better except for boss mods? : )
Please help : ) I'd love to look into the 3 camp strat too if someone can explain how it works and how ppl and groups r setup. I'd do anything to find out wuts best for the guild to get the kill!!
Sorry for my dreadful long typing ! I find this forum really good coz I posted few times in blizzard raid&dungeon forum and smart asses always reply the real strat is dodge fire or no shitties. I mean yea.. but thats not really helpful.
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