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Old 08/25/08, 9:04 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Warning for swelt: Grammar

Post: [Rogue] PvE DPS / WotLK Discussion
User: swelt
Infraction: Grammar
Points: 0

Administrative Note:

Message to User:
An otherwise good post, so only a warning this time, but: "soz" isn't a word.
Original Post:
Originally Posted by gwystyl View Post
They can make the mechanics for Sap different in PvE and PvP. I don't see how a PvE renewable Sap is imbalanced.
Technically speaking, Sap is already 'renewable' in PvP. It's mob agro mechanics that prevent it from working in PvE. Say you have a group of mobs. If you agro one, they all agro if they are linked, including the one you sapped. This means he can't be re-sapped. The fact you'd have to restealth to resap adds another complication, as vanishing often seems to remove the sap. None of these things apply in PvP. If you sap a player and leave him alone, he doesn't get flagged for combat and you can resap. The issue in PvP is the diminishing returns, meaning that sap would only last ~5s, which is why the more common CC chain is blind->(vanish)->sap.

So I guess, if they made it so that sapped mobs didn't get put in combat when their buddies were pulled, and if sap didn't clear on vanish, then sap would be renewable (at the cost of a vanish cooldown). However gut feeling says that this opens up exploits of some sort, or at the least presents technical issues. The other option, to allow sap to work on targets that are in combat, I just can't see happening.

Edit - soz if this is stating the bleeding obvious.

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