And as long as we're here: you also missed quite a few capital letters. You should pay more attention to that, as well.
summary of 29/08 announced moonkin changes for reference within this forum:
buff changes: Improved Moonkin Aura: Grants 3% haste of all types. --> a clear NERF Improved Faerie Fire: No longer benefits melee and ranged hit chance, only spell hit. ---> much worser then before Earth and Moon: Increases spell damage taken from all schools by 13% on the target. ---> odd wording, but effect is much bigger now. They substituted the old triggered buff by passive one with great damage increase. Is this our new unique buff?
buff stacking - no or only partial stacking within the following groups of buffs! Armor Debuff (Minor): Faerie Fire, Sting (Hunter pet), Curse of Recklessness
Spell Critical Strike Chance Buff: Moonkin Aura, Elemental Oath
Increased Spell Hit Chance Taken Debuff: Improved Faerie Fire, Misery
Percentage Haste Increase (All Types): Improved Moonkin Aura, Swift Retribution
Melee Hit Chance Reduction Debuff: Insect Swarm, Scorpid Sting
Stat Add Buff: Mark of the Wild (will not stack with others!)
Sorry Adorielle, but I need to disagree that exact theorycrafting isnt useful at this point of time.
It is probably a lot of work and the many calculations will get invalid with the next patch but...
it results in basic models that can help to prove whether a certain talent/spell/buff is getting better or worser. Such models deliver strong arguments, objective and comprehensive arguments for a discussion with developers!
I think many agree if I say: Balance druids are NOT on par with other specs. Our interest during WotLK Beta is: Bring them on par!
Driving such a discussion by us is especially important because of the huge number of changes which happen at the same time. If we do not come up with justified statements at best based on numbers we will not be heared by the developers.
Frankly, I am deeply concerned that with all the above mentioned changes Moonkin will be disfavored again in 25man PVE raids. In the first moment when I saw the changes of today I had the impression Moonkin will have even less viability in the future then now.
Anyone else that share this "feeling"?
Is there someone who can tell us in numbers what the change of Imp Moonkin Aura means?
Besides all number crunching, I feel this change is bad...
Blizzard is going to abandon the class concept in favor of a role concept which only consist of 4 roles: healers/tanks/melee dps/caster dps. Surely with some gimmicks - but less unique. Future character viability is determined by fitting to one of these roles. I doubt that they will create more diversity in 25man raids. At least they will create more uniformity in terms of abilities.
I feel that the uniqueness of each class and synergy effects between classes will fade forever.