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Old 08/31/08, 5:10 PM   #1
Kaubel
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Tauren Druid
 
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Infraction for Selmarix: General Idiocy

Post: [Druid] Feral talents/abilities - WotLK preview / discussion
User: Selmarix
Infraction: General Idiocy
Points: 1

Administrative Note:

Message to User: Original Post:
Originally Posted by Liar View Post
So what? All tanks gain flat +avoidance via talents and shockingly it's only you complaining about this. Because of what? Because you are unhappy they nerfed the Agi --> Dodge ratio (which happened to all classes by the way)?
No, they specifically nerfed the Agi -> Dodge rating for druids additionally to the standard reduction with levels.
They did this so you can grab Rogue gear without completely overpowering your dodge and so that dodge rating is not completely useless. If numbers are not fine, they will be fixed. Beta is in the stage of talent concepts at the moment and from what I can tell, these two talents are really good:
The talents are good, but neither of them scale with gear and that is the major feral concern at the moment. According to Blizzard feral tanks will use rogue gear in the majority of slots. That means Agi, crit, hit, haste, expertise, armor reduction and a bit of Sta. No extra armor, no dodge rating, mediocre stamina. The majority of the stats on that gear are no tanking stats. And ferals no more scale better with Agi. So a lot of the item budget will be more or less wasted. Even with the high Agi scaling ferals were not overpowered in avoidance in TBC compared to warriors (avoidance was too strong in general because of the increasing returns but I don't see any fix for that from Blizzard yet).

Mother Bear scales. Period. You can argue about the dependency of being in a party for it to work but it scales nonetheless. The AP bonus is just that - a bonus (which I already said in a previous post but you chose to kindly ignore this and focus more on complaining about not scaling). Really, noone would have complained about the talent if they removed the AP bonus and replaced it with nothing at all before releasing it...
The talent scales with the boss damage, but not with the tank gear. It is a good talent, but it is not the talent feral tanks hope for that makes them scale well with the gear they will be forced to use this expansion.

Natural Reaction does not scale on the dodge department - and it does not have to. It is powerful as it is, 2% dodge per talent point is extremely good. Other tanks need to invest 5 points for less dodge Anticipation - Spell - World of Warcraft. This talent also combines something Warriors and Paladins would kill for: rage/mana (for Paladins) gain on avoidance. Previously, Warriors would have to invest 5 plus another 2 points to get 5% dodge and 2 Rage on avoidance; this talent trumps both aspects and yet you still complain?
The complaints are there because the fear increases that Blizzard hopes to balance feral tanks throughout the expansion with such static talents and not proper scaling with gear. Simple number changes won't fix that at the moment, a proper gear -> tanking stats scaling talent will be needed.

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